Awesome On Mon, Jun 9, 2008 at 5:56 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> Yeah heres the email from RobinW (Hope he doesn't mind lol) > > > ------------------------------------------------------------------------------------------ > > > Hi Jake. > We'll be releasing all the content we've used in the Meet the X movies > when we release the tools we use to make them. We'd like to make it > really easy for machinima folks to make & cut their own versions of the > Meet the X shorts. > > Robin. > > > ------------------------------------------------------------------------------------------ > Cory de La Torre wrote: > > The video Editor, err hmm I forgot the name of it now. > > > > On Mon, Jun 9, 2008 at 5:49 PM, Jake Breen < > [EMAIL PROTECTED]> > > wrote: > > > > > >> Awesome, any chance on IFM? RobinW said (In an email a while back) you > >> guys would be releasing everything they used to make the Meet the Team > >> trailers for TF2.. > >> > >> Mike Durand wrote: > >> > >>> Hi All- > >>> > >>> > >>> > >>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries > for > >>> the particle editor, the commentary editor, and the materials editor. > >>> I'm still working on an SDK update that includes a convenient way to > >>> launch the tools as well as some example particles and commentary > files, > >>> but in the interim you can run any of the three games with '-tools' in > >>> the launch options and access the new tools. > >>> > >>> > >>> > >>> More documentation is on the way, but here is some general information > >>> to help get you started checking out the tools: > >>> > >>> > >>> > >>> 1. These three tools run in the same process as the engine and > you > >>> can switch between the tools. > >>> > >>> 2. The F10 button changes context between playing the game in the > >>> 'Engine Viewport' window and editing content via the current tool. > >>> > >>> 3. In the lower left corner is an input field that allows the > user > >>> to dispatch console commands to the game while working with the tools. > >>> > >>> 4. Particle systems are defined in .pcf files that are located in > >>> the 'particles' subdirectory beneath the game directory. You should > >>> extract some of the TF2, Portal, or Ep2 particle files from the game > >>> caches if you would like to see some examples. The SDK update will > >>> include example particles. > >>> > >>> 5. Commentary node information is stored in text files in the > >>> games' 'maps' subdirectory and the established naming convention is > >>> <map_name>_commentary.txt. Again, you can extract these files from our > >>> shipping games to check out the editor ahead of the SDK update and > >>> example nodes. > >>> > >>> 6. The material editor is a GUI front-end and preview tool that > >>> provides a more convenient way of tweaking materials settings. You can > >>> extract VMT files from our shipping games or those from your own mods > to > >>> check it out. > >>> > >>> > >>> > >>> I'm sure that there will be lots of questions and I'll do my best to > >>> answer them quickly. I'm looking update the SDK either tomorrow or > >>> Wednesday which will give you guys some more examples as well as make > >>> launching the engine tools more consistent with our other tools. > >>> > >>> > >>> > >>> -Best, > >>> > >>> Mike > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders