Tony "omega" Sergi wrote: It's not just that they keep spinning, it's that they accelerate with such force that even applying the brakes won't stop them entirely. I'm sorry I can't give you a video of it. > The thing that irks me about this, now that you've rephrased it, it just > looks like reality, what a car would look like doing if it drove off a ramp > for instance. > the wheels won't stop spinning unless you hit the brakes. > > Maybe I just need to see a visualization of your problem. > > > On Tue, Jul 29, 2008 at 6:38 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > > >> Let me rephrase my question. First, I must apologize. 'Wonky' is not, in >> fact, a very technical term. What I mean to say is that the wheels behave >> as though they are driven. If breaks are applied while in the air, they >> slow down, but not to a stop. They don't spin up to the point of creating >> physics errors, they simply create some unpleasant side effects when the >> stabilization is turned off and you start landing. The additional torque >> pitches the vehicle up, and when you land, all that momentum translates >> into >> you immediately moving forward or backward. >> >> Taking Tony's advice, I tried damping them using : >> >> GetPhysics()->GetVehicle()->SetWeelFriciton() >> GetPhysics()->GetWheel(i)->SetDragCoefficient() >> GetPhysics()->GetWheel(i)->SetDamping() >> >> but only the last one had any effect. Unfortunately, any damping value >> high >> enough to kill the rotation while flying also killed the ability to drive. >> >> What I'm doing for now is setting the damping really high while the jets >> are >> on which solves the graphical issue, but when I release them and undo the >> damping, they still start spinning on the way down, making the vehicle >> pitch >> up. >> >> I'm looking for any solution that will keep the wheels from spinning not >> only while the jets are on, but also while they are off and the car is >> falling back to earth. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > >
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