Tony "omega" Sergi wrote:

It's not just that they keep spinning, it's that they accelerate with 
such force that even applying the brakes won't stop them entirely.
I'm sorry I can't give you a video of it.
> The thing that irks me about this, now that you've rephrased it, it just
> looks like reality, what a car would look like doing if it drove off a ramp
> for instance.
> the wheels won't stop spinning unless you hit the brakes.
>
> Maybe I just need to see a visualization of your problem.
>
>
> On Tue, Jul 29, 2008 at 6:38 PM, Walter Gray <[EMAIL PROTECTED]> wrote:
>
>   
>> Let me rephrase my question. First, I must apologize. 'Wonky' is not, in
>> fact, a very technical term.  What I mean to say is that the wheels behave
>> as though they are driven.  If breaks are applied while in the air, they
>> slow down, but not to a stop.  They don't spin up to the point of creating
>> physics errors, they simply create some unpleasant side effects when the
>> stabilization is turned off and you start landing.  The additional torque
>> pitches the vehicle up, and when you land, all that momentum translates
>> into
>> you immediately moving forward or backward.
>>
>> Taking Tony's advice, I tried damping them using :
>>
>> GetPhysics()->GetVehicle()->SetWeelFriciton()
>> GetPhysics()->GetWheel(i)->SetDragCoefficient()
>> GetPhysics()->GetWheel(i)->SetDamping()
>>
>> but only the last one had any effect.  Unfortunately, any damping value
>> high
>> enough to kill the rotation while flying also killed the ability to drive.
>>
>> What I'm doing for now is setting the damping really high while the jets
>> are
>> on which solves the graphical issue, but when I release them and undo the
>> damping, they still start spinning on the way down, making the vehicle
>> pitch
>> up.
>>
>> I'm looking for any solution that will keep the wheels from spinning not
>> only while the jets are on, but also while they are off and the car is
>> falling back to earth.
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>>
>>     
>
>
>   


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