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but impact grenades should be peanuts. Check out

void CBaseGrenadeProjectile::ResolveFlyCollisionCustom( trace_t &trace,
Vector &vecVelocity )


hth


> Alright back with a new problem,
> been working on a grenade that explodes on impact and used so far
> molotov or rpg code(tried both) but haven't been able to get it work
> yet, all I got to work is that it explodes on physic entities, npcs and
> players but other then that it just bounces off anything else then lies
> on the floor floating or in the ground.
>
> Now I remember more then a month back someone on this list posed a
> question about impact grenades and I believed he also later stated the
> solution he found for it, if anyone can help me find that post that
> would be great, I have been manually scanning over thread names for past
> 3 months, but if its there its not under a name that will make it easy
> to find.
>
> I believe the list also has a search function but I can't find it..
>
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