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but impact grenades should be peanuts. Check out void CBaseGrenadeProjectile::ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity ) hth > Alright back with a new problem, > been working on a grenade that explodes on impact and used so far > molotov or rpg code(tried both) but haven't been able to get it work > yet, all I got to work is that it explodes on physic entities, npcs and > players but other then that it just bounces off anything else then lies > on the floor floating or in the ground. > > Now I remember more then a month back someone on this list posed a > question about impact grenades and I believed he also later stated the > solution he found for it, if anyone can help me find that post that > would be great, I have been manually scanning over thread names for past > 3 months, but if its there its not under a name that will make it easy > to find. > > I believe the list also has a search function but I can't find it.. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

