Yeah the impact grenade base is what the SMG grenade launcher uses if
that's of any help.

I used it as a base for a artillery shell projectile I made for a
cannon once. I think the only thing I had to change in the touch code
was to make it discreetly vanish rather than explode when it hit the
skybox.

- Jed

2008/8/20 Yorg Kuijs <[EMAIL PROTECTED]>:
> Maarten De Meyer schreef:
>> but impact grenades should be peanuts. Check out
>>
>> void CBaseGrenadeProjectile::ResolveFlyCollisionCustom( trace_t &trace,
>> Vector &vecVelocity )
>>
>>
>> hth
>>
>>
> didnt notice there was  a basegrenadeprojecile yet! gonna check that out
> for sure tommorow! thanks :)
>
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