Yeah the impact grenade base is what the SMG grenade launcher uses if that's of any help.
I used it as a base for a artillery shell projectile I made for a cannon once. I think the only thing I had to change in the touch code was to make it discreetly vanish rather than explode when it hit the skybox. - Jed 2008/8/20 Yorg Kuijs <[EMAIL PROTECTED]>: > Maarten De Meyer schreef: >> but impact grenades should be peanuts. Check out >> >> void CBaseGrenadeProjectile::ResolveFlyCollisionCustom( trace_t &trace, >> Vector &vecVelocity ) >> >> >> hth >> >> > didnt notice there was a basegrenadeprojecile yet! gonna check that out > for sure tommorow! thanks :) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

