Maarten De Meyer schreef:
> but impact grenades should be peanuts. Check out
>
> void CBaseGrenadeProjectile::ResolveFlyCollisionCustom( trace_t &trace,
> Vector &vecVelocity )
>
>
> hth
>
>   
didnt notice there was  a basegrenadeprojecile yet! gonna check that out 
for sure tommorow! thanks :)

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