Hey list, stumbled on 2 annoying problems, my grenade timer starts from the viewmodel and as such the sounds that go along with it must be started along with it. I've turned the sound into a single .wav, for another grenade goes the same but that one has a countdown sound that can't be simple put into smaller soundfiles.
the problems with the sound are this: 1. sound comes from the player and so even if throwing the grenade far away it will still sound like it's still in your hand. 2. if throwing grenades quickly the first sound is dropped and it starts playing the second sound instead after some mucking about with the code I came up with a idea to do it: Somehow make it so that the entity is created when the timer/sound are started but it sticks(invisble) onto the player until it is thrown. This way the sound is created at each seperate entity + the sound will move with the entity. Problem is I have NO IDEA if this is even possible. So before I waste alot of time I was wondering if any of you think it could work or if it's just a total noob idea and I should stop coding forever:( Let me know what you mighty coders think :P _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders