That can be done through events right?
Well will try it sometime soon and find out I guess

Jorge Rodriguez wrote:
> Normally what's used is what's called a bone merge, but something like that
> isn't really necessary in this case. Probably the easiest way is to have in
> the grenade's think function it call
> SetAbsOrigin(GetOwner()->WorldSpaceCenter()); every frame until it is
> thrown.
>
>   

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