That can be done through events right? Well will try it sometime soon and find out I guess
Jorge Rodriguez wrote: > Normally what's used is what's called a bone merge, but something like that > isn't really necessary in this case. Probably the easiest way is to have in > the grenade's think function it call > SetAbsOrigin(GetOwner()->WorldSpaceCenter()); every frame until it is > thrown. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

