Normally what's used is what's called a bone merge, but something like that isn't really necessary in this case. Probably the easiest way is to have in the grenade's think function it call SetAbsOrigin(GetOwner()->WorldSpaceCenter()); every frame until it is thrown.
-- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders