Could you not create your grenade, spawn it, but not render it and keep it parented to the player until thrown?
(Another of Tom's bad ideas...) Yorg Kuijs wrote: > No, Tom it wouldn't, the entity is created when thrown but the timer > starts when the pin is pulled, in the meantime you can still hold a > grenade until it blows, if you would release it late then the sound > starts when it already explodes. But like you said, starting the sound > with the entity is all well and good which is why I thought of creating > a invisble entity that travels with the player until it is thrown, then > it's set to visble again. > > Thanks for confirming Jorge, gonna start working on this now:) > > Tom Leighton wrote: > >> Why not do what the HL2 Grenade does? >> >> Create the sound with the grenade entity, so that when you create a new >> one and then spawn it, it will start the sound. The sound will then >> travel with the entity. >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

