Could you not create your grenade, spawn it, but not render it and keep 
it parented to the player until thrown?

(Another of Tom's bad ideas...)

Yorg Kuijs wrote:
> No, Tom it wouldn't, the entity is created when thrown but the timer 
> starts when the pin is pulled, in the meantime you can still hold a 
> grenade until it blows, if you would release it late then the sound 
> starts when it already explodes. But like you said, starting the sound 
> with the entity is all well and good which is why I thought of creating 
> a invisble entity that travels with the player until it is thrown, then 
> it's set to visble again.
>
> Thanks for confirming Jorge, gonna start working on this now:)
>
> Tom Leighton wrote:
>   
>> Why not do what the HL2 Grenade does?
>>
>> Create the sound with the grenade entity, so that when you create a new 
>> one and then spawn it, it will start the sound. The sound will then 
>> travel with the entity.
>>
>>   
>>     
>
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