Why not do what the HL2 Grenade does?

Create the sound with the grenade entity, so that when you create a new 
one and then spawn it, it will start the sound. The sound will then 
travel with the entity.

Jorge Rodriguez wrote:
> As I was reading your problem, that's the solution that came into my head at
> first. It's totally possible, it might require some leg work for a
> non-veteran, but it's not something out of the ordinary.
>
>   

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