Why not do what the HL2 Grenade does? Create the sound with the grenade entity, so that when you create a new one and then spawn it, it will start the sound. The sound will then travel with the entity.
Jorge Rodriguez wrote: > As I was reading your problem, that's the solution that came into my head at > first. It's totally possible, it might require some leg work for a > non-veteran, but it's not something out of the ordinary. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

