Hey list, so lately been fiddling with 3 things mostly with smoke, I found some files for particle smoke entity and particle smoke materials but can't find a useable example for emitting the particle smoke, only can find a test thing but couldn't apply it to my grenade, using ep1 hl2mp just so you know.
Anyone can tell me if it's useable and if so how to call it? Secondly I was experimenting with my holy hand grenade which currently has basically a huge explosion that instantly kills anyone in its radius, I think it's rather cheesy and to overpowered now since I allowed grenades to be cooked. So after some thinking I thought of a smaller explosion with a holy ball of light being released(the combine ball) tried using it but some attempts to use GetOwner that fail for some reason that I don't understand here's the code: CBasePlayer *pOwner = ToBasePlayer( GetOwner() ); basically this is exactly how it should be but the compiler keeps on nagging that the identifier can't be found, tried including some headers and the like but nothing resulted in success, it's really ticking me off because there seems to be no apparent reason for the error, even did a full rebuild but the error remains. So any idea's? also here's the call to create the ball: CreateCombineBall( vecSrc, vecVelocity, 10, 150, 3, pOwner ); last but not least, the level designer of my mod also thought of having the holy hand grenade emit beams of light that exterminate anyone who touches so took a short attempt at launching a temporary laser entity but didn't work, it required ALOT of arugements, some of which I didnt evne know what to fill in(like haloindex? what the hell is that) so anyone know any good places to look at short duration lasers so I can attempt to make it for my grenade?(holy grenade or something else maybe in the future?) Any help/info will be much appreciated, obviously I'll be looking some more into these myself but it could save me tons of time if I could get some info up front rather then fiddlign with things that may not even work(particle smoke?) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders