Animation frames and simulation frames are different, I was talking simulation frames. An entity's think function gets called ten times a second. Not quite every simulation frame, but you know, whatever. Anyway all of that is moot, what I was trying to say is, put something like this in your grenade's think function:
if (!m_bThrown) SetAbsOrigin(GetOwner()->WorldSpaceCenter()); -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders