Animation frames and simulation frames are different, I was talking
simulation frames. An entity's think function gets called ten times a
second. Not quite every simulation frame, but you know, whatever. Anyway all
of that is moot, what I was trying to say is, put something like this in
your grenade's think function:
if (!m_bThrown)
SetAbsOrigin(GetOwner()->WorldSpaceCenter());
--
Jorge "Vino" Rodriguez
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