I've also had this problem, but only when doing a LAN game.  If I join one
of our development servers with other people playing, and quit the game from
there, hl2.exe doesn't show up in task manager.  But if I do a LAN game to
test something and then quit, I can't restart the game until I end-task
hl2.exe.

I've also crashed a few times as I've been working on the code, but clicking
the OK button on the crash dialog box didn't allow hl2.exe to stop.  I still
had to manually end-task it to get it to quit.

This seems to be a fairly recent thing, as I don't remember this happening
prior to this weekend.

Also: EP1 engine mod.


On Mon, Jan 19, 2009 at 4:20 PM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> I've had the same problems with my mod -- occasionally -- for weeks, if not
> a month or two. I thought it was related to my implemation of my Maxsi
> Distribution technology for automatic updates, but if you're getting it too
> then it's rather stange. Even more if you're using the Ep1 engine and I'm
> using the OB engine.
>
> I think some of my testers had that problem too, but weren't aware of it.
>
> ----- Original Message -----
> From: "Jed" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Monday, January 19, 2009 10:10 PM
> Subject: [hlcoders] hl2.exe not completely exiting when quitting mod?
>
>
> > Something odd has just recently starting happening with our EP1 based
> mod.
> >
> > Whenever we quit out the game window closes but if you try to start
> > the game again it says the game is unavailable. Looking in the task
> > manager hl2.exe is still running with 50% CPU utilisation but has no
> > window. Killing the process lets you start the game again.
> >
> > A few days before this happened, on starting a game I got an updating
> > dialog which I assumed was Steam updating something or the other. This
> > makes me wonder if something in a recent update is causing this?
> >
> > The only other clue I got was that on one occasion when doing an
> > attached debug on our mod, when I quit it I got an assert message for
> > tier2.lib which is not part of our mod's code - so I wondered if it's
> > something related to that. Sadly the message hasn't popped up since.
> >
> > Any insights?
> >
> > - Jed
> >
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>
>
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-- Hitman
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