Happening here too..

hl2.exe still sits in the background and needs to be killed.


2009/1/19 dave daveslastname <[email protected]>:
> I've also had this problem, but only when doing a LAN game.  If I join one
> of our development servers with other people playing, and quit the game from
> there, hl2.exe doesn't show up in task manager.  But if I do a LAN game to
> test something and then quit, I can't restart the game until I end-task
> hl2.exe.
>
> I've also crashed a few times as I've been working on the code, but clicking
> the OK button on the crash dialog box didn't allow hl2.exe to stop.  I still
> had to manually end-task it to get it to quit.
>
> This seems to be a fairly recent thing, as I don't remember this happening
> prior to this weekend.
>
> Also: EP1 engine mod.
>
>
> On Mon, Jan 19, 2009 at 4:20 PM, Jonas 'Sortie' Termansen <[email protected]
>> wrote:
>
>> I've had the same problems with my mod -- occasionally -- for weeks, if not
>> a month or two. I thought it was related to my implemation of my Maxsi
>> Distribution technology for automatic updates, but if you're getting it too
>> then it's rather stange. Even more if you're using the Ep1 engine and I'm
>> using the OB engine.
>>
>> I think some of my testers had that problem too, but weren't aware of it.
>>
>> ----- Original Message -----
>> From: "Jed" <[email protected]>
>> To: "Discussion of Half-Life Programming" <[email protected]
>> >
>> Sent: Monday, January 19, 2009 10:10 PM
>> Subject: [hlcoders] hl2.exe not completely exiting when quitting mod?
>>
>>
>> > Something odd has just recently starting happening with our EP1 based
>> mod.
>> >
>> > Whenever we quit out the game window closes but if you try to start
>> > the game again it says the game is unavailable. Looking in the task
>> > manager hl2.exe is still running with 50% CPU utilisation but has no
>> > window. Killing the process lets you start the game again.
>> >
>> > A few days before this happened, on starting a game I got an updating
>> > dialog which I assumed was Steam updating something or the other. This
>> > makes me wonder if something in a recent update is causing this?
>> >
>> > The only other clue I got was that on one occasion when doing an
>> > attached debug on our mod, when I quit it I got an assert message for
>> > tier2.lib which is not part of our mod's code - so I wondered if it's
>> > something related to that. Sadly the message hasn't popped up since.
>> >
>> > Any insights?
>> >
>> > - Jed
>> >
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>> >
>>
>>
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>>
>
>
> -- Hitman
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