Or you can make a VTF with 1000+ frames and apply it to a face :D

Perhaps someone at Valve can point you on how did they do it for TF2, and if
that portion of code is in the SDK...

2009/2/4 Jonas 'Sortie' Termansen <[email protected]>

> Bink is most certainly supported, but last time I checked out it it seemed
> as I couldn't use it in my mod because I didn't have a license, and that I
> doubt OB supports rendering a video onto a surface.
>
> I'm using the OB Engine, but seeing as I'd like to rely on external
> programs/libraries that shouldn't matter.
>
> ----- Original Message -----
> From: "Jed" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Wednesday, February 04, 2009 5:04 PM
> Subject: Re: [hlcoders] Ingame Movie Playback
>
>
> >I don't know which version of the SDK your using (EP1/OB) but I
> > *believe* there's some native support for the Bink "BIK" movie format.
> > I vaguely recall a discussion here some time back about displaying a
> > movie on a VGUI panel using this format. I think it was Pirates and
> > Vikings that was doing it.
> >
> > - Jed
> >
> > 2009/2/4 Jonas 'Sortie' Termansen <[email protected]>:
> >> Hey List,
> >>
> >> I'm going to heavily utilize storytelling in my mod. I've decided to
> have
> >> an
> >> ingame TV Station tell important information. Traditionally I would have
> >> used a simple rendertaget and a lot of scripting, but the recordings
> >> require
> >> a lot of locations. Having the player load textures for these areas will
> >> be
> >> far too expensive.
> >>
> >> Therefore I've decided to prerecord the TV and then play the movie file
> >> on
> >> an ingame surface. I've successfully followed the AVI Tutorial on the
> >> wiki
> >> and successfully got it working in my mod, however I've run into a few
> >> problems.
> >>
> >> - AVI files seem to be rather large, according to my experience
> >> - The tutorial doesn't mention how to get sound from an movie file
> >> playing
> >> while ingame
> >>
> >> I need your help to develop a method that
> >>
> >> 1) Can play movies ingame fast, of an average quality that doesn't have
> >> insanely large movie files
> >> 2) Works on all hardware without hitting FPS a lot
> >> 3) Can play sound ingame synchronous with the video image
> >> 4) Probably utlizes a library that is free to use for my project
> >> 5) Doesn't require the user to install anything besides my mod. (Or
> >> anything
> >> it's installer can't install).
> >>
> >> The video stream shouldn't be very hires, a quality alike Youtube would
> >> be
> >> more than required in most situations. This screenshot is an example of
> >> what
> >> I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480
> >>
> >> Though this is mostly Windows Programming rather than Source
> Development,
> >> I
> >> do hope you can help me, or at least point me in the right direction.
> >>
> >> Thanks,
> >> Sortie
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
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>
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