Or you can make a VTF with 1000+ frames and apply it to a face :D Perhaps someone at Valve can point you on how did they do it for TF2, and if that portion of code is in the SDK...
2009/2/4 Jonas 'Sortie' Termansen <[email protected]> > Bink is most certainly supported, but last time I checked out it it seemed > as I couldn't use it in my mod because I didn't have a license, and that I > doubt OB supports rendering a video onto a surface. > > I'm using the OB Engine, but seeing as I'd like to rely on external > programs/libraries that shouldn't matter. > > ----- Original Message ----- > From: "Jed" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Wednesday, February 04, 2009 5:04 PM > Subject: Re: [hlcoders] Ingame Movie Playback > > > >I don't know which version of the SDK your using (EP1/OB) but I > > *believe* there's some native support for the Bink "BIK" movie format. > > I vaguely recall a discussion here some time back about displaying a > > movie on a VGUI panel using this format. I think it was Pirates and > > Vikings that was doing it. > > > > - Jed > > > > 2009/2/4 Jonas 'Sortie' Termansen <[email protected]>: > >> Hey List, > >> > >> I'm going to heavily utilize storytelling in my mod. I've decided to > have > >> an > >> ingame TV Station tell important information. Traditionally I would have > >> used a simple rendertaget and a lot of scripting, but the recordings > >> require > >> a lot of locations. Having the player load textures for these areas will > >> be > >> far too expensive. > >> > >> Therefore I've decided to prerecord the TV and then play the movie file > >> on > >> an ingame surface. I've successfully followed the AVI Tutorial on the > >> wiki > >> and successfully got it working in my mod, however I've run into a few > >> problems. > >> > >> - AVI files seem to be rather large, according to my experience > >> - The tutorial doesn't mention how to get sound from an movie file > >> playing > >> while ingame > >> > >> I need your help to develop a method that > >> > >> 1) Can play movies ingame fast, of an average quality that doesn't have > >> insanely large movie files > >> 2) Works on all hardware without hitting FPS a lot > >> 3) Can play sound ingame synchronous with the video image > >> 4) Probably utlizes a library that is free to use for my project > >> 5) Doesn't require the user to install anything besides my mod. (Or > >> anything > >> it's installer can't install). > >> > >> The video stream shouldn't be very hires, a quality alike Youtube would > >> be > >> more than required in most situations. This screenshot is an example of > >> what > >> I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480 > >> > >> Though this is mostly Windows Programming rather than Source > Development, > >> I > >> do hope you can help me, or at least point me in the right direction. > >> > >> Thanks, > >> Sortie > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

