Bink is most certainly supported, but last time I checked out it it seemed as I couldn't use it in my mod because I didn't have a license, and that I doubt OB supports rendering a video onto a surface.
I'm using the OB Engine, but seeing as I'd like to rely on external programs/libraries that shouldn't matter. ----- Original Message ----- From: "Jed" <j...@wunderboy.org> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Sent: Wednesday, February 04, 2009 5:04 PM Subject: Re: [hlcoders] Ingame Movie Playback >I don't know which version of the SDK your using (EP1/OB) but I > *believe* there's some native support for the Bink "BIK" movie format. > I vaguely recall a discussion here some time back about displaying a > movie on a VGUI panel using this format. I think it was Pirates and > Vikings that was doing it. > > - Jed > > 2009/2/4 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>: >> Hey List, >> >> I'm going to heavily utilize storytelling in my mod. I've decided to have >> an >> ingame TV Station tell important information. Traditionally I would have >> used a simple rendertaget and a lot of scripting, but the recordings >> require >> a lot of locations. Having the player load textures for these areas will >> be >> far too expensive. >> >> Therefore I've decided to prerecord the TV and then play the movie file >> on >> an ingame surface. I've successfully followed the AVI Tutorial on the >> wiki >> and successfully got it working in my mod, however I've run into a few >> problems. >> >> - AVI files seem to be rather large, according to my experience >> - The tutorial doesn't mention how to get sound from an movie file >> playing >> while ingame >> >> I need your help to develop a method that >> >> 1) Can play movies ingame fast, of an average quality that doesn't have >> insanely large movie files >> 2) Works on all hardware without hitting FPS a lot >> 3) Can play sound ingame synchronous with the video image >> 4) Probably utlizes a library that is free to use for my project >> 5) Doesn't require the user to install anything besides my mod. (Or >> anything >> it's installer can't install). >> >> The video stream shouldn't be very hires, a quality alike Youtube would >> be >> more than required in most situations. This screenshot is an example of >> what >> I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480 >> >> Though this is mostly Windows Programming rather than Source Development, >> I >> do hope you can help me, or at least point me in the right direction. >> >> Thanks, >> Sortie >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders