Bink is most certainly supported, but last time I checked out it it seemed 
as I couldn't use it in my mod because I didn't have a license, and that I 
doubt OB supports rendering a video onto a surface.

I'm using the OB Engine, but seeing as I'd like to rely on external 
programs/libraries that shouldn't matter.

----- Original Message ----- 
From: "Jed" <j...@wunderboy.org>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Wednesday, February 04, 2009 5:04 PM
Subject: Re: [hlcoders] Ingame Movie Playback


>I don't know which version of the SDK your using (EP1/OB) but I
> *believe* there's some native support for the Bink "BIK" movie format.
> I vaguely recall a discussion here some time back about displaying a
> movie on a VGUI panel using this format. I think it was Pirates and
> Vikings that was doing it.
>
> - Jed
>
> 2009/2/4 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>:
>> Hey List,
>>
>> I'm going to heavily utilize storytelling in my mod. I've decided to have 
>> an
>> ingame TV Station tell important information. Traditionally I would have
>> used a simple rendertaget and a lot of scripting, but the recordings 
>> require
>> a lot of locations. Having the player load textures for these areas will 
>> be
>> far too expensive.
>>
>> Therefore I've decided to prerecord the TV and then play the movie file 
>> on
>> an ingame surface. I've successfully followed the AVI Tutorial on the 
>> wiki
>> and successfully got it working in my mod, however I've run into a few
>> problems.
>>
>> - AVI files seem to be rather large, according to my experience
>> - The tutorial doesn't mention how to get sound from an movie file 
>> playing
>> while ingame
>>
>> I need your help to develop a method that
>>
>> 1) Can play movies ingame fast, of an average quality that doesn't have
>> insanely large movie files
>> 2) Works on all hardware without hitting FPS a lot
>> 3) Can play sound ingame synchronous with the video image
>> 4) Probably utlizes a library that is free to use for my project
>> 5) Doesn't require the user to install anything besides my mod. (Or 
>> anything
>> it's installer can't install).
>>
>> The video stream shouldn't be very hires, a quality alike Youtube would 
>> be
>> more than required in most situations. This screenshot is an example of 
>> what
>> I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480
>>
>> Though this is mostly Windows Programming rather than Source Development, 
>> I
>> do hope you can help me, or at least point me in the right direction.
>>
>> Thanks,
>> Sortie
>>
>>
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>
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