I'm pretty new to source but I have an idea of how you might be able to get that working.
Basically the idea is you extract the sound as a wav file or ogg vorbis, whatever the hl2 api supports for playback, and then when the video is played, you call a class to emit the sound file at the location the video is playing from, and it might provide a similar feature. You could probably look at a hl2 character's code and find where the code is for emitting sound from a specific point. Maybe alex's code is good since I know she likes to talk alot :) (I know, bad joke) On Wed, Feb 4, 2009 at 10:08 AM, Jonas 'Sortie' Termansen <[email protected] > wrote: > I did some research about Bink and found that their tools are freely > available on their website. The SDK isn't publicly available, but every > function I need is already in the Source SDK. > > vgui_video.cpp showed me exactly how the TF2 videos are drawn and it seems > that it's very easy to get the bink videos ingame, since the video are > already rendered onto a material, I just need to put that material onto a > surface via code, and everything should work just fine. > > I'm not sure how the sound works though, gonna be a little tricky to get it > working, but it is indeed possible. > > Thanks for your help. > > ----- Original Message ----- > From: "Jorge Rodriguez" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Wednesday, February 04, 2009 6:42 PM > Subject: Re: [hlcoders] Ingame Movie Playback > > > > I've never done ingame video playback, so take this advice at face value. > > > > On Wed, Feb 4, 2009 at 10:35 AM, Jonas 'Sortie' Termansen > > <[email protected] > >> wrote: > > > >> - AVI files seem to be rather large, according to my experience > > > > > > Compress them? If you're running 1080 movies then no wonder they are > > large. > > If you make them 640 or 320 then they will reduce in size significantly. > > Your source video files will be likely uncompressed or lossless > > compressed, > > but the final cut you can export with lossy compression to reduce the > > filesize to about 1/10th. I can't imagine your video is more than a > couple > > minutes long, it should get to over a couple dozen megs if you choose the > > right compression options. > > > > - The tutorial doesn't mention how to get sound from an movie file > playing > >> while ingame > > > > > > If you can't get the video to be an audio source as well, it would be > easy > > to try having the audio in a separate .wav or .mp3, and having an ingame > > audio entity play the sound separate from the video, and hope the two > > don't > > get out of sync. > > > > TF2 uses bink to play videos on a vgui panel and that may be the easiest > > option for you, but I don't think Valve has ever done this with an ingame > > vgui panel, only a HUD one, so you may run into problems. Bink files get > > ridiculously small and are effortless to make, with the only real > > limitation > > being the inablitity to change the video's position while it's playing > > without restarting it. > > > > -- > > Jorge "Vino" Rodriguez > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

