Run the plugin and game server itself under a debugger in order to catch the
problem.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of cheeseh-bu
Sent: Monday, 2 March 2009 9:30 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update
needed?

Thanks for your offer. I may email you sometime soon with the detail :)

the reason is because my plugin crashes just after the "GameFrame" call when
a bot is added and joins a class in TF2 (e.g. scout) instantly the game will
crash after the GameFrame(). I thought the engine may have been changed??
Would an updated class cause this?? It never used to do this. It's as if the
program is writing into an invalid location (which would seem true for
classes that don't match)
any other help?

Thanks

On Thu, Feb 26, 2009 at 7:36 PM, Saul Rennison
<[email protected]>wrote:

> Upload the server_i686.so and I will take a VTable dump of it for you ;)
>
> 2009/2/26 cheeseh-bu <[email protected]>
>
> > Hi, The latest TF2 scout update seems to crash when I use my plugin now
> > after GameFrame is called.
> >
> > Does anyone know of any interface changes / Bot handling changes? (i.e.
> SDK
> > updated? -- latest code doesn't seem to work)
> >
> > Although, I am just guessing
> >
> > Hope some have the answer,
> > cheeseh
> > _______________________________________________
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> >
> >
>
>
> --
> Thanks,
> - Saul.
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>
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