The SDK hasn't matched for a while now.  For example, the takedamageinfo
structure has been different for a long time.  I assume something like that
must have changed.  Unless you're only using the provided interfaces then
it's likely that TF2 will never match the SDK.  Also, only a few of the
interfaces are even intended for plugins to use.  I think Mani was told he
shouldn't have been using the filesystem interface when changes to it
happened and "broke" Mani-Admin-Plugin functionality.

You shouldn't link directly to CBaseEntity functions, CTakeDamageInfo
functions, etc. as they will most likely break on a future update.  If it's
something common, you could look at the SourceMod code and see how they
handle the same situation.  If it's only interfaces that you're using, then
hopefully Valve will update the SDK soon.





On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu <[email protected]> wrote:

> Hi, The latest TF2 scout update seems to crash when I use my plugin now
> after GameFrame is called.
>
> Does anyone know of any interface changes / Bot handling changes? (i.e. SDK
> updated? -- latest code doesn't seem to work)
>
> Although, I am just guessing
>
> Hope some have the answer,
> cheeseh
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