ob sdk is updated now, perhaps a recompile will help.
On Sat, Mar 14, 2009 at 12:25 AM, cheeseh-bu <[email protected]> wrote:
> Or maybe someone can tell me why my plugin crashes after adding a bot just
> after GameFrame is finished... ?
>
>
> //---------------------------------------------------------------------------------
> // Purpose: called once per server frame, do recurring work here (like
> checking for timeouts)
>
> //---------------------------------------------------------------------------------
> void CRCBotPlugin::GameFrame( bool simulating )
> {
> if ( simulating && CBotGlobals::IsMapRunning() )
> {
> CBots::botThink(); // All that this is doing is fake client command
> join class
> }
> }// <--------- crashing after call
>
> What the hell is going on with the call stack ??? Below---
>
> [Frames below may be incorrect and/or missing, no symbols loaded for
> server.dll]
> server.dll!14c2fdef()
> server.dll!14c2ffc4()
> server.dll!14c30062()
> server.dll!14af8ca6()
> > HPB_Bot2.dll!CRCBotPlugin::GameFrame(bool simulating=true) Line 385 +
> 0x10 bytes C++
> engine.dll!0ea3e61e()
> engine.dll!0ea3d50a()
>
> Why are there extra server calls after GameFrame ? Surely there is
> something
> hidden which I don't have in my code/something missing???
>
> Help!
>
> --Cheeseh
>
>
>
> On Fri, Mar 13, 2009 at 1:10 PM, cheeseh-bu <[email protected]> wrote:
>
> > I'd just like to see an updated SDK content of the interfaces. I have a
> > sneaky feeling IServerPlugin has been altered, or something else crucial
> to
> > my plugin!
> >
> > Is it conceivable within the near future to obtain an updated copy of the
> > interface headers???
> >
> > Thanks!!!!
> >
> >
> >
> > On Sat, Mar 7, 2009 at 3:13 AM, Ryan <[email protected]> wrote:
> >
> >> Were there any updates to the CInput interface?
> >>
> >> On Tue, Mar 3, 2009 at 5:28 PM, LDuke <[email protected]> wrote:
> >> > The SDK hasn't matched for a while now. For example, the
> takedamageinfo
> >> > structure has been different for a long time. I assume something like
> >> that
> >> > must have changed. Unless you're only using the provided interfaces
> >> then
> >> > it's likely that TF2 will never match the SDK. Also, only a few of
> the
> >> > interfaces are even intended for plugins to use. I think Mani was
> told
> >> he
> >> > shouldn't have been using the filesystem interface when changes to it
> >> > happened and "broke" Mani-Admin-Plugin functionality.
> >> >
> >> > You shouldn't link directly to CBaseEntity functions, CTakeDamageInfo
> >> > functions, etc. as they will most likely break on a future update. If
> >> it's
> >> > something common, you could look at the SourceMod code and see how
> they
> >> > handle the same situation. If it's only interfaces that you're using,
> >> then
> >> > hopefully Valve will update the SDK soon.
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu <[email protected]>
> wrote:
> >> >
> >> >> Hi, The latest TF2 scout update seems to crash when I use my plugin
> now
> >> >> after GameFrame is called.
> >> >>
> >> >> Does anyone know of any interface changes / Bot handling changes?
> (i.e.
> >> SDK
> >> >> updated? -- latest code doesn't seem to work)
> >> >>
> >> >> Although, I am just guessing
> >> >>
> >> >> Hope some have the answer,
> >> >> cheeseh
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >>
> >>
> >> --
> >> Ryan "Kalvin" Williams
> >> Project VDC - Founder and Lead Developer
> >> http://www.projectvdc.net/
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> _______________________________________________
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> please visit:
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>
>
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