Actually I found that the exit of GameFrame through disassembly, the server.dll is messing around with the call stack and is adding my plugin GameFrame function back onto the call stack at code:
server.dll 14978C50 sub esp,10h (128C50 offset) And when the call stack comes back to my plugin it crashes because it wasn't expecting that. Why is server.dll doing this? Any help? On Fri, Mar 13, 2009 at 1:25 PM, cheeseh-bu <[email protected]> wrote: > Or maybe someone can tell me why my plugin crashes after adding a bot just > after GameFrame is finished... ? > > > //--------------------------------------------------------------------------------- > // Purpose: called once per server frame, do recurring work here (like > checking for timeouts) > > //--------------------------------------------------------------------------------- > void CRCBotPlugin::GameFrame( bool simulating ) > { > if ( simulating && CBotGlobals::IsMapRunning() ) > { > CBots::botThink(); // All that this is doing is fake client command > join class > } > }// <--------- crashing after call > > What the hell is going on with the call stack ??? Below--- > > [Frames below may be incorrect and/or missing, no symbols loaded for > server.dll] > server.dll!14c2fdef() > server.dll!14c2ffc4() > server.dll!14c30062() > server.dll!14af8ca6() > > HPB_Bot2.dll!CRCBotPlugin::GameFrame(bool simulating=true) Line 385 + > 0x10 bytes C++ > engine.dll!0ea3e61e() > engine.dll!0ea3d50a() > > Why are there extra server calls after GameFrame ? Surely there is > something hidden which I don't have in my code/something missing??? > > Help! > > --Cheeseh > > > > > On Fri, Mar 13, 2009 at 1:10 PM, cheeseh-bu <[email protected]> wrote: > >> I'd just like to see an updated SDK content of the interfaces. I have a >> sneaky feeling IServerPlugin has been altered, or something else crucial to >> my plugin! >> >> Is it conceivable within the near future to obtain an updated copy of the >> interface headers??? >> >> Thanks!!!! >> >> >> >> On Sat, Mar 7, 2009 at 3:13 AM, Ryan <[email protected]> wrote: >> >>> Were there any updates to the CInput interface? >>> >>> On Tue, Mar 3, 2009 at 5:28 PM, LDuke <[email protected]> wrote: >>> > The SDK hasn't matched for a while now. For example, the >>> takedamageinfo >>> > structure has been different for a long time. I assume something like >>> that >>> > must have changed. Unless you're only using the provided interfaces >>> then >>> > it's likely that TF2 will never match the SDK. Also, only a few of the >>> > interfaces are even intended for plugins to use. I think Mani was told >>> he >>> > shouldn't have been using the filesystem interface when changes to it >>> > happened and "broke" Mani-Admin-Plugin functionality. >>> > >>> > You shouldn't link directly to CBaseEntity functions, CTakeDamageInfo >>> > functions, etc. as they will most likely break on a future update. If >>> it's >>> > something common, you could look at the SourceMod code and see how they >>> > handle the same situation. If it's only interfaces that you're using, >>> then >>> > hopefully Valve will update the SDK soon. >>> > >>> > >>> > >>> > >>> > >>> > On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu <[email protected]> >>> wrote: >>> > >>> >> Hi, The latest TF2 scout update seems to crash when I use my plugin >>> now >>> >> after GameFrame is called. >>> >> >>> >> Does anyone know of any interface changes / Bot handling changes? >>> (i.e. SDK >>> >> updated? -- latest code doesn't seem to work) >>> >> >>> >> Although, I am just guessing >>> >> >>> >> Hope some have the answer, >>> >> cheeseh >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> >>> >>> -- >>> Ryan "Kalvin" Williams >>> Project VDC - Founder and Lead Developer >>> http://www.projectvdc.net/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

