Have you tried just recompiling the DLL?

Have you also tried upgrading any other mods you may be using, as they may
need an update too.

That's all I can suggest :) 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of cheeseh-bu
Sent: Tuesday, 3 March 2009 4:53 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update
needed?

That's the problem, it crashes within the server dll, not the plugin
anymore, i.e. I can only catch it in the disassembly

I can only guess an interface change has caused it, but it could be another
change, I really need anyone within valve to confirm changes.

-cheeseh

On Sun, Mar 1, 2009 at 10:44 PM, Andrew Armstrong
<[email protected]>wrote:

> Run the plugin and game server itself under a debugger in order to catch
> the
> problem.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of cheeseh-bu
> Sent: Monday, 2 March 2009 9:30 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update
> needed?
>
> Thanks for your offer. I may email you sometime soon with the detail :)
>
> the reason is because my plugin crashes just after the "GameFrame" call
> when
> a bot is added and joins a class in TF2 (e.g. scout) instantly the game
> will
> crash after the GameFrame(). I thought the engine may have been changed??
> Would an updated class cause this?? It never used to do this. It's as if
> the
> program is writing into an invalid location (which would seem true for
> classes that don't match)
> any other help?
>
> Thanks
>
> On Thu, Feb 26, 2009 at 7:36 PM, Saul Rennison
> <[email protected]>wrote:
>
> > Upload the server_i686.so and I will take a VTable dump of it for you ;)
> >
> > 2009/2/26 cheeseh-bu <[email protected]>
> >
> > > Hi, The latest TF2 scout update seems to crash when I use my plugin
now
> > > after GameFrame is called.
> > >
> > > Does anyone know of any interface changes / Bot handling changes?
(i.e.
> > SDK
> > > updated? -- latest code doesn't seem to work)
> > >
> > > Although, I am just guessing
> > >
> > > Hope some have the answer,
> > > cheeseh
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > Thanks,
> > - Saul.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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>
>
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