Uh sorry about the last mail - I didn't know what I was doing. OB SDK Updated? I don't see any official messages on the Wiki, Steam RSS Feed, here or on Steam itself. Is it real?
----- Original Message ----- From: "Arg!" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Friday, March 13, 2009 2:29 PM Subject: Re: [hlcoders] Tf2 scout update now breaks plugin / SDK updateneeded? > ob sdk is updated now, perhaps a recompile will help. > > On Sat, Mar 14, 2009 at 12:25 AM, cheeseh-bu <[email protected]> wrote: > >> Or maybe someone can tell me why my plugin crashes after adding a bot >> just >> after GameFrame is finished... ? >> >> >> //--------------------------------------------------------------------------------- >> // Purpose: called once per server frame, do recurring work here (like >> checking for timeouts) >> >> //--------------------------------------------------------------------------------- >> void CRCBotPlugin::GameFrame( bool simulating ) >> { >> if ( simulating && CBotGlobals::IsMapRunning() ) >> { >> CBots::botThink(); // All that this is doing is fake client >> command >> join class >> } >> }// <--------- crashing after call >> >> What the hell is going on with the call stack ??? Below--- >> >> [Frames below may be incorrect and/or missing, no symbols loaded for >> server.dll] >> server.dll!14c2fdef() >> server.dll!14c2ffc4() >> server.dll!14c30062() >> server.dll!14af8ca6() >> > HPB_Bot2.dll!CRCBotPlugin::GameFrame(bool simulating=true) Line 385 >> > + >> 0x10 bytes C++ >> engine.dll!0ea3e61e() >> engine.dll!0ea3d50a() >> >> Why are there extra server calls after GameFrame ? Surely there is >> something >> hidden which I don't have in my code/something missing??? >> >> Help! >> >> --Cheeseh >> >> >> >> On Fri, Mar 13, 2009 at 1:10 PM, cheeseh-bu <[email protected]> wrote: >> >> > I'd just like to see an updated SDK content of the interfaces. I have a >> > sneaky feeling IServerPlugin has been altered, or something else >> > crucial >> to >> > my plugin! >> > >> > Is it conceivable within the near future to obtain an updated copy of >> > the >> > interface headers??? >> > >> > Thanks!!!! >> > >> > >> > >> > On Sat, Mar 7, 2009 at 3:13 AM, Ryan <[email protected]> wrote: >> > >> >> Were there any updates to the CInput interface? >> >> >> >> On Tue, Mar 3, 2009 at 5:28 PM, LDuke <[email protected]> wrote: >> >> > The SDK hasn't matched for a while now. For example, the >> takedamageinfo >> >> > structure has been different for a long time. I assume something >> >> > like >> >> that >> >> > must have changed. Unless you're only using the provided interfaces >> >> then >> >> > it's likely that TF2 will never match the SDK. Also, only a few of >> the >> >> > interfaces are even intended for plugins to use. I think Mani was >> told >> >> he >> >> > shouldn't have been using the filesystem interface when changes to >> >> > it >> >> > happened and "broke" Mani-Admin-Plugin functionality. >> >> > >> >> > You shouldn't link directly to CBaseEntity functions, >> >> > CTakeDamageInfo >> >> > functions, etc. as they will most likely break on a future update. >> >> > If >> >> it's >> >> > something common, you could look at the SourceMod code and see how >> they >> >> > handle the same situation. If it's only interfaces that you're >> >> > using, >> >> then >> >> > hopefully Valve will update the SDK soon. >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu <[email protected]> >> wrote: >> >> > >> >> >> Hi, The latest TF2 scout update seems to crash when I use my plugin >> now >> >> >> after GameFrame is called. >> >> >> >> >> >> Does anyone know of any interface changes / Bot handling changes? >> (i.e. >> >> SDK >> >> >> updated? -- latest code doesn't seem to work) >> >> >> >> >> >> Although, I am just guessing >> >> >> >> >> >> Hope some have the answer, >> >> >> cheeseh >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> > >> >> >> >> >> >> >> >> -- >> >> Ryan "Kalvin" Williams >> >> Project VDC - Founder and Lead Developer >> >> http://www.projectvdc.net/ >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

