Or you can use FollowEntity -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Minh Le Sent: Saturday, 28 March 2009 1:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play
Are you using SetParent? I've attached entities to my player via "SetParent" and they don't jitter at all. Olly wrote: > Is it predicted and you didn't write a client side version? or the client > side version isn't the same > > 2009/3/27 Dan Clark <[email protected]> > > >> I am trying to attach a model entity to a player. I want it to follow >> the player in a sense. I have it working but when the player moves, the >> entity jitters back and forth. Anyway to fix this? >> >> -- >> Best regards, >> Dan >> http://www.lnxmad.com >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

