Definitely use FollowEntity, it sets the parented flag for the client so the entity will be predicted client side.
On Sun, Mar 29, 2009 at 10:00 AM, Dan Clark <[email protected]> wrote: > Well I am using setabsangle, and that doesnt have any lag issues. Im > going to try these examples. Thanks! > > Best regards, > Dan > http://www.lnxmad.com > > > > Yaakov Smith wrote: > > That's wierd. FollowEntity in Orangebox follows position, but in the SDK > > Beta (Orangebox), it follows position and angles. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Minh Le > > Sent: Sunday, 29 March 2009 1:34 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Model Entity attached to play > > > > I think the difference between SetParent and FollowEntity is that > > SetParent will follow the parent's position AND angles. You can also > > specify it to follow a particular attachment or bone. > > > > Just do a search for both functions and you should find some good > > examples of them being used in the SDK > > > > Yaakov Smith wrote: > > > >> Well, I've never use setparent, but you can use FollowEntity. For > example > >> > > in > > > >> Tony's chatbubble code, he uses: > >> > >> pBubble->FollowEntity(this,false); > >> > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Dan Clark > >> Sent: Sunday, 29 March 2009 12:43 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Model Entity attached to play > >> > >> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I > >> can just use SetParent(player)? (pseudo) or Follow Player? > >> > >> On 3/28/09, Yaakov Smith <[email protected]> wrote: > >> > >> > >>> Or you can use FollowEntity > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of Minh Le > >>> Sent: Saturday, 28 March 2009 1:46 PM > >>> To: Discussion of Half-Life Programming > >>> Subject: Re: [hlcoders] Model Entity attached to play > >>> > >>> Are you using SetParent? > >>> I've attached entities to my player via "SetParent" and they don't > >>> jitter at all. > >>> > >>> Olly wrote: > >>> > >>> > >>>> Is it predicted and you didn't write a client side version? or the > >>>> > > client > > > >>>> side version isn't the same > >>>> > >>>> 2009/3/27 Dan Clark <[email protected]> > >>>> > >>>> > >>>> > >>>> > >>>>> I am trying to attach a model entity to a player. I want it to follow > >>>>> the player in a sense. I have it working but when the player moves, > the > >>>>> entity jitters back and forth. Anyway to fix this? > >>>>> > >>>>> -- > >>>>> Best regards, > >>>>> Dan > >>>>> http://www.lnxmad.com > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

