Definitely use FollowEntity, it sets the parented flag for the client so the
entity will be predicted client side.

On Sun, Mar 29, 2009 at 10:00 AM, Dan Clark <[email protected]> wrote:

> Well I am using setabsangle, and that doesnt have any lag issues. Im
> going to try these examples. Thanks!
>
> Best regards,
>  Dan
>  http://www.lnxmad.com
>
>
>
> Yaakov Smith wrote:
> > That's wierd. FollowEntity in Orangebox follows position, but in the SDK
> > Beta (Orangebox), it follows position and angles.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Minh Le
> > Sent: Sunday, 29 March 2009 1:34 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Model Entity attached to play
> >
> > I think the difference between SetParent and FollowEntity is that
> > SetParent will follow the parent's position AND angles. You can also
> > specify it to follow a particular attachment or bone.
> >
> > Just do a search for both functions and you should find some good
> > examples of them being used in the SDK
> >
> > Yaakov Smith wrote:
> >
> >> Well, I've never use setparent, but you can use FollowEntity. For
> example
> >>
> > in
> >
> >> Tony's chatbubble code, he uses:
> >>
> >> pBubble->FollowEntity(this,false);
> >>
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Dan Clark
> >> Sent: Sunday, 29 March 2009 12:43 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Model Entity attached to play
> >>
> >> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
> >> can just use SetParent(player)? (pseudo) or Follow Player?
> >>
> >> On 3/28/09, Yaakov Smith <[email protected]> wrote:
> >>
> >>
> >>> Or you can use FollowEntity
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Minh Le
> >>> Sent: Saturday, 28 March 2009 1:46 PM
> >>> To: Discussion of Half-Life Programming
> >>> Subject: Re: [hlcoders] Model Entity attached to play
> >>>
> >>> Are you using SetParent?
> >>> I've attached entities to my player via "SetParent" and they don't
> >>> jitter at all.
> >>>
> >>> Olly wrote:
> >>>
> >>>
> >>>> Is it predicted and you didn't write a client side version? or the
> >>>>
> > client
> >
> >>>> side version isn't the same
> >>>>
> >>>> 2009/3/27 Dan Clark <[email protected]>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> I am trying to attach a model entity to a player. I want it to follow
> >>>>> the player in a sense. I have it working but when the player moves,
> the
> >>>>> entity jitters back and forth. Anyway to fix this?
> >>>>>
> >>>>> --
> >>>>> Best regards,
> >>>>>  Dan
> >>>>>  http://www.lnxmad.com
> >>>>>
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
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> >>> please visit:
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> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> please visit:
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> >
> >
>
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>
>


-- 
~Ryan ( skidz )
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