Is there also a way to set an offset on it to position it, lets say in front of the player so you can see it in first person?
Ryan Sheffer wrote: > Definitely use FollowEntity, it sets the parented flag for the client so the > entity will be predicted client side. > > On Sun, Mar 29, 2009 at 10:00 AM, Dan Clark <[email protected]> wrote: > > >> Well I am using setabsangle, and that doesnt have any lag issues. Im >> going to try these examples. Thanks! >> >> Best regards, >> Dan >> http://www.lnxmad.com >> >> >> >> Yaakov Smith wrote: >> >>> That's wierd. FollowEntity in Orangebox follows position, but in the SDK >>> Beta (Orangebox), it follows position and angles. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Minh Le >>> Sent: Sunday, 29 March 2009 1:34 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Model Entity attached to play >>> >>> I think the difference between SetParent and FollowEntity is that >>> SetParent will follow the parent's position AND angles. You can also >>> specify it to follow a particular attachment or bone. >>> >>> Just do a search for both functions and you should find some good >>> examples of them being used in the SDK >>> >>> Yaakov Smith wrote: >>> >>> >>>> Well, I've never use setparent, but you can use FollowEntity. For >>>> >> example >> >>> in >>> >>> >>>> Tony's chatbubble code, he uses: >>>> >>>> pBubble->FollowEntity(this,false); >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Dan Clark >>>> Sent: Sunday, 29 March 2009 12:43 PM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Model Entity attached to play >>>> >>>> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I >>>> can just use SetParent(player)? (pseudo) or Follow Player? >>>> >>>> On 3/28/09, Yaakov Smith <[email protected]> wrote: >>>> >>>> >>>> >>>>> Or you can use FollowEntity >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Minh Le >>>>> Sent: Saturday, 28 March 2009 1:46 PM >>>>> To: Discussion of Half-Life Programming >>>>> Subject: Re: [hlcoders] Model Entity attached to play >>>>> >>>>> Are you using SetParent? >>>>> I've attached entities to my player via "SetParent" and they don't >>>>> jitter at all. >>>>> >>>>> Olly wrote: >>>>> >>>>> >>>>> >>>>>> Is it predicted and you didn't write a client side version? or the >>>>>> >>>>>> >>> client >>> >>> >>>>>> side version isn't the same >>>>>> >>>>>> 2009/3/27 Dan Clark <[email protected]> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> I am trying to attach a model entity to a player. I want it to follow >>>>>>> the player in a sense. I have it working but when the player moves, >>>>>>> >> the >> >>>>>>> entity jitters back and forth. Anyway to fix this? >>>>>>> >>>>>>> -- >>>>>>> Best regards, >>>>>>> Dan >>>>>>> http://www.lnxmad.com >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >> archives, >> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- Best regards, Dan http://www.Lnxmad.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

