Is there also a way to set an offset on it to position it, lets say in 
front of the player so you can see it in first person?

Ryan Sheffer wrote:
> Definitely use FollowEntity, it sets the parented flag for the client so the
> entity will be predicted client side.
>
> On Sun, Mar 29, 2009 at 10:00 AM, Dan Clark <[email protected]> wrote:
>
>   
>> Well I am using setabsangle, and that doesnt have any lag issues. Im
>> going to try these examples. Thanks!
>>
>> Best regards,
>>  Dan
>>  http://www.lnxmad.com
>>
>>
>>
>> Yaakov Smith wrote:
>>     
>>> That's wierd. FollowEntity in Orangebox follows position, but in the SDK
>>> Beta (Orangebox), it follows position and angles.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Minh Le
>>> Sent: Sunday, 29 March 2009 1:34 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Model Entity attached to play
>>>
>>> I think the difference between SetParent and FollowEntity is that
>>> SetParent will follow the parent's position AND angles. You can also
>>> specify it to follow a particular attachment or bone.
>>>
>>> Just do a search for both functions and you should find some good
>>> examples of them being used in the SDK
>>>
>>> Yaakov Smith wrote:
>>>
>>>       
>>>> Well, I've never use setparent, but you can use FollowEntity. For
>>>>         
>> example
>>     
>>> in
>>>
>>>       
>>>> Tony's chatbubble code, he uses:
>>>>
>>>> pBubble->FollowEntity(this,false);
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Dan Clark
>>>> Sent: Sunday, 29 March 2009 12:43 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Model Entity attached to play
>>>>
>>>> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
>>>> can just use SetParent(player)? (pseudo) or Follow Player?
>>>>
>>>> On 3/28/09, Yaakov Smith <[email protected]> wrote:
>>>>
>>>>
>>>>         
>>>>> Or you can use FollowEntity
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Minh Le
>>>>> Sent: Saturday, 28 March 2009 1:46 PM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Model Entity attached to play
>>>>>
>>>>> Are you using SetParent?
>>>>> I've attached entities to my player via "SetParent" and they don't
>>>>> jitter at all.
>>>>>
>>>>> Olly wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> Is it predicted and you didn't write a client side version? or the
>>>>>>
>>>>>>             
>>> client
>>>
>>>       
>>>>>> side version isn't the same
>>>>>>
>>>>>> 2009/3/27 Dan Clark <[email protected]>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> I am trying to attach a model entity to a player. I want it to follow
>>>>>>> the player in a sense. I have it working but when the player moves,
>>>>>>>               
>> the
>>     
>>>>>>> entity jitters back and forth. Anyway to fix this?
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>  Dan
>>>>>>>  http://www.lnxmad.com
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>               
>> archives,
>>     
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>             
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>         
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>>>
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>>>       
>> please visit:
>>     
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>>>
>>>
>>>       
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>>
>>
>>     
>
>
>   

-- 
Best regards,
 Dan
 http://www.Lnxmad.com


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