Well, I've never use setparent, but you can use FollowEntity. For example in Tony's chatbubble code, he uses:
pBubble->FollowEntity(this,false); -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Dan Clark Sent: Sunday, 29 March 2009 12:43 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I can just use SetParent(player)? (pseudo) or Follow Player? On 3/28/09, Yaakov Smith <[email protected]> wrote: > Or you can use FollowEntity > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Minh Le > Sent: Saturday, 28 March 2009 1:46 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Model Entity attached to play > > Are you using SetParent? > I've attached entities to my player via "SetParent" and they don't > jitter at all. > > Olly wrote: >> Is it predicted and you didn't write a client side version? or the client >> side version isn't the same >> >> 2009/3/27 Dan Clark <[email protected]> >> >> >>> I am trying to attach a model entity to a player. I want it to follow >>> the player in a sense. I have it working but when the player moves, the >>> entity jitters back and forth. Anyway to fix this? >>> >>> -- >>> Best regards, >>> Dan >>> http://www.lnxmad.com >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Best regards, Dan http://www.Lnxmad.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

