Well I am using setabsangle, and that doesnt have any lag issues. Im 
going to try these examples. Thanks!

Best regards,
 Dan
 http://www.lnxmad.com



Yaakov Smith wrote:
> That's wierd. FollowEntity in Orangebox follows position, but in the SDK
> Beta (Orangebox), it follows position and angles.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Minh Le
> Sent: Sunday, 29 March 2009 1:34 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Model Entity attached to play
>
> I think the difference between SetParent and FollowEntity is that
> SetParent will follow the parent's position AND angles. You can also 
> specify it to follow a particular attachment or bone.
>
> Just do a search for both functions and you should find some good 
> examples of them being used in the SDK
>
> Yaakov Smith wrote:
>   
>> Well, I've never use setparent, but you can use FollowEntity. For example
>>     
> in
>   
>> Tony's chatbubble code, he uses:
>>
>> pBubble->FollowEntity(this,false);
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Dan Clark
>> Sent: Sunday, 29 March 2009 12:43 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Model Entity attached to play
>>
>> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
>> can just use SetParent(player)? (pseudo) or Follow Player?
>>
>> On 3/28/09, Yaakov Smith <[email protected]> wrote:
>>   
>>     
>>> Or you can use FollowEntity
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Minh Le
>>> Sent: Saturday, 28 March 2009 1:46 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Model Entity attached to play
>>>
>>> Are you using SetParent?
>>> I've attached entities to my player via "SetParent" and they don't
>>> jitter at all.
>>>
>>> Olly wrote:
>>>     
>>>       
>>>> Is it predicted and you didn't write a client side version? or the
>>>>         
> client
>   
>>>> side version isn't the same
>>>>
>>>> 2009/3/27 Dan Clark <[email protected]>
>>>>
>>>>
>>>>       
>>>>         
>>>>> I am trying to attach a model entity to a player. I want it to follow
>>>>> the player in a sense. I have it working but when the player moves, the
>>>>> entity jitters back and forth. Anyway to fix this?
>>>>>
>>>>> --
>>>>> Best regards,
>>>>>  Dan
>>>>>  http://www.lnxmad.com
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>>         
>>>>>           
>>>>       
>>>>         
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>>>
>>>     
>>>       
>>   
>>     
>
>
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