Well I am using setabsangle, and that doesnt have any lag issues. Im going to try these examples. Thanks!
Best regards, Dan http://www.lnxmad.com Yaakov Smith wrote: > That's wierd. FollowEntity in Orangebox follows position, but in the SDK > Beta (Orangebox), it follows position and angles. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Minh Le > Sent: Sunday, 29 March 2009 1:34 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Model Entity attached to play > > I think the difference between SetParent and FollowEntity is that > SetParent will follow the parent's position AND angles. You can also > specify it to follow a particular attachment or bone. > > Just do a search for both functions and you should find some good > examples of them being used in the SDK > > Yaakov Smith wrote: > >> Well, I've never use setparent, but you can use FollowEntity. For example >> > in > >> Tony's chatbubble code, he uses: >> >> pBubble->FollowEntity(this,false); >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Dan Clark >> Sent: Sunday, 29 March 2009 12:43 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Model Entity attached to play >> >> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I >> can just use SetParent(player)? (pseudo) or Follow Player? >> >> On 3/28/09, Yaakov Smith <[email protected]> wrote: >> >> >>> Or you can use FollowEntity >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Minh Le >>> Sent: Saturday, 28 March 2009 1:46 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Model Entity attached to play >>> >>> Are you using SetParent? >>> I've attached entities to my player via "SetParent" and they don't >>> jitter at all. >>> >>> Olly wrote: >>> >>> >>>> Is it predicted and you didn't write a client side version? or the >>>> > client > >>>> side version isn't the same >>>> >>>> 2009/3/27 Dan Clark <[email protected]> >>>> >>>> >>>> >>>> >>>>> I am trying to attach a model entity to a player. I want it to follow >>>>> the player in a sense. I have it working but when the player moves, the >>>>> entity jitters back and forth. Anyway to fix this? >>>>> >>>>> -- >>>>> Best regards, >>>>> Dan >>>>> http://www.lnxmad.com >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

