That's wierd. FollowEntity in Orangebox follows position, but in the SDK
Beta (Orangebox), it follows position and angles.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play

I think the difference between SetParent and FollowEntity is that
SetParent will follow the parent's position AND angles. You can also 
specify it to follow a particular attachment or bone.

Just do a search for both functions and you should find some good 
examples of them being used in the SDK

Yaakov Smith wrote:
> Well, I've never use setparent, but you can use FollowEntity. For example
in
> Tony's chatbubble code, he uses:
>
> pBubble->FollowEntity(this,false);
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Dan Clark
> Sent: Sunday, 29 March 2009 12:43 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Model Entity attached to play
>
> Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
> can just use SetParent(player)? (pseudo) or Follow Player?
>
> On 3/28/09, Yaakov Smith <[email protected]> wrote:
>   
>> Or you can use FollowEntity
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Minh Le
>> Sent: Saturday, 28 March 2009 1:46 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Model Entity attached to play
>>
>> Are you using SetParent?
>> I've attached entities to my player via "SetParent" and they don't
>> jitter at all.
>>
>> Olly wrote:
>>     
>>> Is it predicted and you didn't write a client side version? or the
client
>>> side version isn't the same
>>>
>>> 2009/3/27 Dan Clark <[email protected]>
>>>
>>>
>>>       
>>>> I am trying to attach a model entity to a player. I want it to follow
>>>> the player in a sense. I have it working but when the player moves, the
>>>> entity jitters back and forth. Anyway to fix this?
>>>>
>>>> --
>>>> Best regards,
>>>>  Dan
>>>>  http://www.lnxmad.com
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to