I am pretty sure rain just uses a trace, and the end of that trace would be where you make your effect, after the time it takes to get to the ground of course.
Sent from my iPhone On Mar 30, 2009, at 9:20 PM, James K <[email protected]> wrote: > I had a friend who had done this, however i cannot contact him to > ask how he > did it. I know rain is handled in c_effects.cpp, but i don't know > enough > about coding to do something like this (I've got to start learning > somewhere > though, right?) How would i go about doing this? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

