I know the basics of C++, not anything major. The particle demo was done by a map-defined particle system, and i'm looking to do what Left4Dead does with the splash particles implemented code-wise.
On Tue, Mar 31, 2009 at 6:58 PM, Ryan Sheffer <[email protected]> wrote: > Well I don't know your experience level. Which part would you like > help with? When I get home from school I'll take a look. Valve had a > particle system spawn where rain hit in the tech demo and L4D so that > code is probably still there for you to alter. > > Sent from my iPhone > > On Mar 31, 2009, at 12:26 PM, James K <[email protected]> wrote: > > > The question is, how? > > > > On Tue, Mar 31, 2009 at 10:31 AM, Ryan Sheffer <[email protected]> > > wrote: > > > >> I am pretty sure rain just uses a trace, and the end of that trace > >> would be where you make your effect, after the time it takes to get > >> to > >> the ground of course. > >> > >> Sent from my iPhone > >> > >> On Mar 30, 2009, at 9:20 PM, James K <[email protected]> wrote: > >> > >>> I had a friend who had done this, however i cannot contact him to > >>> ask how he > >>> did it. I know rain is handled in c_effects.cpp, but i don't know > >>> enough > >>> about coding to do something like this (I've got to start learning > >>> somewhere > >>> though, right?) How would i go about doing this? > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

