The question is, how? On Tue, Mar 31, 2009 at 10:31 AM, Ryan Sheffer <[email protected]> wrote:
> I am pretty sure rain just uses a trace, and the end of that trace > would be where you make your effect, after the time it takes to get to > the ground of course. > > Sent from my iPhone > > On Mar 30, 2009, at 9:20 PM, James K <[email protected]> wrote: > > > I had a friend who had done this, however i cannot contact him to > > ask how he > > did it. I know rain is handled in c_effects.cpp, but i don't know > > enough > > about coding to do something like this (I've got to start learning > > somewhere > > though, right?) How would i go about doing this? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

