Alright, with a little help i got it to splash on the ground. Yay!
But i have an issue. I can't get this to splash on glass. I can't figure out
why.
Here's my code:
if ( m_Splashes.Count() < 99 )
{
if ( RandomInt( 0, 100 ) < r_RainSplashPercentage.GetInt() )
{
trace_t trace;
UTIL_TraceLine(vOldPos, pParticle->m_Pos, MASK_ALL, NULL,
COLLISION_GROUP_NPC, &trace);
if( trace.fraction < 1 )
{
DispatchParticleEffect( "rain_splash2", trace.endpos,
trace.m_pEnt->GetAbsAngles() , NULL );
}
}
}
I changed MASK_ALL to some other stuff like MASK_OPAQUE with no avail. Any
ideas?
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