Well I don't know your experience level. Which part would you like help with? When I get home from school I'll take a look. Valve had a particle system spawn where rain hit in the tech demo and L4D so that code is probably still there for you to alter.
Sent from my iPhone On Mar 31, 2009, at 12:26 PM, James K <[email protected]> wrote: > The question is, how? > > On Tue, Mar 31, 2009 at 10:31 AM, Ryan Sheffer <[email protected]> > wrote: > >> I am pretty sure rain just uses a trace, and the end of that trace >> would be where you make your effect, after the time it takes to get >> to >> the ground of course. >> >> Sent from my iPhone >> >> On Mar 30, 2009, at 9:20 PM, James K <[email protected]> wrote: >> >>> I had a friend who had done this, however i cannot contact him to >>> ask how he >>> did it. I know rain is handled in c_effects.cpp, but i don't know >>> enough >>> about coding to do something like this (I've got to start learning >>> somewhere >>> though, right?) How would i go about doing this? >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

