Is there any update on when the new shadercompile.exe will be added to the
beta?

2009/3/26 Walter Gray <[email protected]>

> Just an update, with a bit of tweaking I was able to make this work by
> commenting out the following lines in buildshaders.bat
>
> echo %SDKBINDIR%\shadercompile.exe >> filestocopy.txt
> echo %SDKBINDIR%\shadercompile_dll.dll >> filestocopy.txt
> echo %SDKBINDIR%\vstdlib.dll >> filestocopy.txt
> echo %SDKBINDIR%\tier0.dll >> filestocopy.txt
>
> I also had to get a copy of mysql_wrapper.dll from the wiki.  After that
> it seemed to work fine.
>
> [email protected] wrote:
> > There's a small fix for this problem that works for me.
> > Go inside the "buildsdkshaders.bat" and comment the "set SDKBINDIR=" out.
> >
> > After that open up the "buildshaders.bat" and change the line (73 & 74)
> from:
> >
> >  if not exist "%SDKBINDIR%\shadercompile.exe" goto NoShaderCompile"
> > set ChangeToDir=%SDKBINDIR%
> >
> > to
> >
> > if not exist "%sourcesdk%\bin\orangebox\bin\shadercompile.exe" goto
> NoShaderCompile
> > set ChangeToDir=%sourcesdk%\bin\orangebox\bin
> >
> >
> > Hope it helps.
> > Thanks Valve and of course Toni for that great SDK!
> >
> >
> > -- Walter Gray wrote :
> > Same problem here.  Even with the String::CRC32 package installed, I get
> > the second error.
> >
> > Garrett wrote:
> >
> >> I was messing around trying to compile shaders, and I've come across a
> couple of issues.
> >> In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and
> vsh_prep.pl, there's a line at the beginning, "use String::CRC32;" that
> really doesn't seem to be needed, as well as the couple of lines that
> actually use that CRC32 stuff.
> >> updateshaders.pl - lines 244 - 248
> >> psh_prep.pl - lines 267, 284
> >> vsh_prep.pl - lines 1025, 1041
> >>
> >> After getting through that, I ran into some trouble when it actually got
> to the part where it runs shadercompile.exe and I got the following output:
> >>
> >> Running distributed shader compilation...
> >> Can't find
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe
> "
> >> Can't find
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll
> "
> >> Can't find
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll
> "
> >> Can't find
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll
> "
> >> Can't open mysql_wrapper.dll!
> >>
> >> Modifying line 184 in buildshaders.bat to take out the -shaderpath
> parameter caused those errors to go away, but then I got an error of "Can't
> find \filelist.txt", which I'm assuming is because I took out the
> -shaderpath.
> >>
> >>
> >>
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> >>
> >>
> >
> >
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-- 
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