Is there any update on when the new shadercompile.exe will be added to the beta?
2009/3/26 Walter Gray <[email protected]> > Just an update, with a bit of tweaking I was able to make this work by > commenting out the following lines in buildshaders.bat > > echo %SDKBINDIR%\shadercompile.exe >> filestocopy.txt > echo %SDKBINDIR%\shadercompile_dll.dll >> filestocopy.txt > echo %SDKBINDIR%\vstdlib.dll >> filestocopy.txt > echo %SDKBINDIR%\tier0.dll >> filestocopy.txt > > I also had to get a copy of mysql_wrapper.dll from the wiki. After that > it seemed to work fine. > > [email protected] wrote: > > There's a small fix for this problem that works for me. > > Go inside the "buildsdkshaders.bat" and comment the "set SDKBINDIR=" out. > > > > After that open up the "buildshaders.bat" and change the line (73 & 74) > from: > > > > if not exist "%SDKBINDIR%\shadercompile.exe" goto NoShaderCompile" > > set ChangeToDir=%SDKBINDIR% > > > > to > > > > if not exist "%sourcesdk%\bin\orangebox\bin\shadercompile.exe" goto > NoShaderCompile > > set ChangeToDir=%sourcesdk%\bin\orangebox\bin > > > > > > Hope it helps. > > Thanks Valve and of course Toni for that great SDK! > > > > > > -- Walter Gray wrote : > > Same problem here. Even with the String::CRC32 package installed, I get > > the second error. > > > > Garrett wrote: > > > >> I was messing around trying to compile shaders, and I've come across a > couple of issues. > >> In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and > vsh_prep.pl, there's a line at the beginning, "use String::CRC32;" that > really doesn't seem to be needed, as well as the couple of lines that > actually use that CRC32 stuff. > >> updateshaders.pl - lines 244 - 248 > >> psh_prep.pl - lines 267, 284 > >> vsh_prep.pl - lines 1025, 1041 > >> > >> After getting through that, I ran into some trouble when it actually got > to the part where it runs shadercompile.exe and I got the following output: > >> > >> Running distributed shader compilation... > >> Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe > " > >> Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll > " > >> Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll > " > >> Can't find > "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll > " > >> Can't open mysql_wrapper.dll! > >> > >> Modifying line 184 in buildshaders.bat to take out the -shaderpath > parameter caused those errors to go away, but then I got an error of "Can't > find \filelist.txt", which I'm assuming is because I took out the > -shaderpath. > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > This message was sent on behalf of [email protected] at > openSubscriber.com > > > http://www.opensubscriber.com/message/[email protected]/11706712.html > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

