Bumping this. The L4D Authoring tool was released, and it contains a
shadercompiler.exe. I don't know if it works, but its worth a shot.

/ScarT


2009/4/11 Olly <[email protected]>

> Is there any update on when the new shadercompile.exe will be added to the
> beta?
>
> 2009/3/26 Walter Gray <[email protected]>
>
> > Just an update, with a bit of tweaking I was able to make this work by
> > commenting out the following lines in buildshaders.bat
> >
> > echo %SDKBINDIR%\shadercompile.exe >> filestocopy.txt
> > echo %SDKBINDIR%\shadercompile_dll.dll >> filestocopy.txt
> > echo %SDKBINDIR%\vstdlib.dll >> filestocopy.txt
> > echo %SDKBINDIR%\tier0.dll >> filestocopy.txt
> >
> > I also had to get a copy of mysql_wrapper.dll from the wiki.  After that
> > it seemed to work fine.
> >
> > [email protected] wrote:
> > > There's a small fix for this problem that works for me.
> > > Go inside the "buildsdkshaders.bat" and comment the "set SDKBINDIR="
> out.
> > >
> > > After that open up the "buildshaders.bat" and change the line (73 & 74)
> > from:
> > >
> > >  if not exist "%SDKBINDIR%\shadercompile.exe" goto NoShaderCompile"
> > > set ChangeToDir=%SDKBINDIR%
> > >
> > > to
> > >
> > > if not exist "%sourcesdk%\bin\orangebox\bin\shadercompile.exe" goto
> > NoShaderCompile
> > > set ChangeToDir=%sourcesdk%\bin\orangebox\bin
> > >
> > >
> > > Hope it helps.
> > > Thanks Valve and of course Toni for that great SDK!
> > >
> > >
> > > -- Walter Gray wrote :
> > > Same problem here.  Even with the String::CRC32 package installed, I
> get
> > > the second error.
> > >
> > > Garrett wrote:
> > >
> > >> I was messing around trying to compile shaders, and I've come across a
> > couple of issues.
> > >> In updateshaders.pl, psh_prep.pl, copyshaderincfiles.pl, and
> > vsh_prep.pl, there's a line at the beginning, "use String::CRC32;" that
> > really doesn't seem to be needed, as well as the couple of lines that
> > actually use that CRC32 stuff.
> > >> updateshaders.pl - lines 244 - 248
> > >> psh_prep.pl - lines 267, 284
> > >> vsh_prep.pl - lines 1025, 1041
> > >>
> > >> After getting through that, I ran into some trouble when it actually
> got
> > to the part where it runs shadercompile.exe and I got the following
> output:
> > >>
> > >> Running distributed shader compilation...
> > >> Can't find
> >
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe
> > "
> > >> Can't find
> >
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile_dll.dll
> > "
> > >> Can't find
> >
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\tier0.dll
> > "
> > >> Can't find
> >
> "D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\vstdlib.dll
> > "
> > >> Can't open mysql_wrapper.dll!
> > >>
> > >> Modifying line 184 in buildshaders.bat to take out the -shaderpath
> > parameter caused those errors to go away, but then I got an error of
> "Can't
> > find \filelist.txt", which I'm assuming is because I took out the
> > -shaderpath.
> > >>
> > >>
> > >>
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