Very good. Ty for the answer.

J.

Le 12 juin 09 à 14:55, Stephen Swires <[email protected]> a  
écrit :

> It is "fixed" and has some of the stuff like the TF2 player soft- 
> collisions
>
> Janek wrote:
>> Thank you guys. It is working fine now.
>>
>> An other question : Are the fixes done in "Start a multiplayer mod  
>> from a
>> template" also done in "Modify Half-Life 2 Multiplayer" ?
>>
>> J.
>>
>> 2009/6/11 Yaakov Smith <[email protected]>
>>
>>
>>> Also a slightly upgraded Source SDK launcher.
>>> You do not need Left 4 Dead for the Source SDK Beta. Try verifying  
>>> your
>>> cache integrity for the Source SDK.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Jonas
>>> 'Sortie'
>>> Termansen
>>> Sent: Thursday, 11 June 2009 8:16 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>
>>> Isn't the beta SDK just updated programming sources?
>>>
>>> ----- Original Message -----
>>> From: "Janek" <[email protected]>
>>> To: "Discussion of Half-Life Programming" <[email protected]
>>>
>>> Sent: Wednesday, June 10, 2009 11:01 PM
>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>
>>>
>>>
>>>> Hi list,
>>>>
>>>> I don't understand how to launch this OB SDK Beta (not L4D). I have
>>>> accepted
>>>> "Source SDK Beta" in my account settings but when I start Source  
>>>> SDK I
>>>> still
>>>> have the normal Source SDK (no template).
>>>> Do I need to buy L4D ?
>>>>
>>>> J.
>>>>
>>>> 2009/6/10 Willem Engel | Naviscale <[email protected]>
>>>>
>>>>
>>>>> This one still comes up on the version of the SDK I got last  
>>>>> week. Are
>>>>> there any fixes I missed, or should I hack around it myself?
>>>>>
>>>>> Other than that, love this SDK version, having a real breeze  
>>>>> porting
>>>>>
>>> AHL2
>>>
>>>>> from EP1 to this!
>>>>>
>>>>> Regards,
>>>>>
>>>>> duncan
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of Tony Sergi
>>>>> Sent: 17 March 2009 05:08
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>>
>>>>> Oops, that was supposed to be pulled out for now. I'm assuming I  
>>>>> missed
>>>>> it
>>>>> because none of the SDK configurations use teamplayroundbased.  
>>>>> I'll get
>>>>> that
>>>>> one fixed along with a few other things the community and myself  
>>>>> have
>>>>> found.
>>>>>
>>>>> Thank god for beta ;)
>>>>>
>>>>> -Tony
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of Spencer  
>>>>> 'voogru'
>>>>> MacDonald
>>>>> Sent: March-17-09 12:01 AM
>>>>> To: 'Discussion of Half-Life Programming'
>>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>>
>>>>> *   Particle systems can now be defined with a per-map manifest,  
>>>>> similar
>>>>> to
>>>>> soundscapes. Inside the particles folder you simply create
>>>>> particles_mapname.txt and declare your particle system files  
>>>>> just like
>>>>> the
>>>>> regular manifest. Prefix with ! to cache automatically. Ex: "file"
>>>>> "!particles/mymap_effects.pcf"
>>>>>
>>>>> I wonder if it'll be possible to send down particles from the  
>>>>> server via
>>>>> plug-in and have the client properly load them...
>>>>>
>>>>> Also,
>>>>>
>>>>> From teamplayroundbased_gamerules.h
>>>>>
>>>>> virtual bool GetInfo_Custom(int valueType, pluginvariant  
>>>>> &outValue,
>>>>> pluginvariant options);
>>>>>
>>>>> What is "pluginvariant" I'm assuming it's just variant_t in  
>>>>> disguise?
>>>>> There
>>>>> is no definition for it in the SDK.
>>>>>
>>>>> - voogru.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Tony
>>>>>
>>> Sergi
>>>
>>>>> Sent: Monday, March 16, 2009 8:51 PM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>>
>>>>> Missing, sorry ;)
>>>>>
>>>>> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
>>>>>
>>>>> -Tony
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of  
>>>>> James
>>>>>
>>> Keith
>>>
>>>>> Sent: March-16-09 8:38 PM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>>
>>>>> I see no normal2ssbump, where is it?
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>> To unsubscribe, edit your list preferences, or view the list  
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> --
>>>> -------------------
>>>> j...@nek
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>> _______________________________________________
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>>>
>>>
>>>
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>>> please visit:
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>>>
>>
>>
>>
>
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