It is "fixed" and has some of the stuff like the TF2 player soft-collisions

Janek wrote:
> Thank you guys. It is working fine now.
>
> An other question : Are the fixes done in "Start a multiplayer mod from a
> template" also done in "Modify Half-Life 2 Multiplayer" ?
>
> J.
>
> 2009/6/11 Yaakov Smith <[email protected]>
>
>   
>> Also a slightly upgraded Source SDK launcher.
>> You do not need Left 4 Dead for the Source SDK Beta. Try verifying your
>> cache integrity for the Source SDK.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jonas
>> 'Sortie'
>> Termansen
>> Sent: Thursday, 11 June 2009 8:16 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>
>> Isn't the beta SDK just updated programming sources?
>>
>> ----- Original Message -----
>> From: "Janek" <[email protected]>
>> To: "Discussion of Half-Life Programming" <[email protected]
>>     
>> Sent: Wednesday, June 10, 2009 11:01 PM
>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>
>>
>>     
>>> Hi list,
>>>
>>> I don't understand how to launch this OB SDK Beta (not L4D). I have
>>> accepted
>>> "Source SDK Beta" in my account settings but when I start Source SDK I
>>> still
>>> have the normal Source SDK (no template).
>>> Do I need to buy L4D ?
>>>
>>> J.
>>>
>>> 2009/6/10 Willem Engel | Naviscale <[email protected]>
>>>
>>>       
>>>> This one still comes up on the version of the SDK I got last week. Are
>>>> there any fixes I missed, or should I hack around it myself?
>>>>
>>>> Other than that, love this SDK version, having a real breeze porting
>>>>         
>> AHL2
>>     
>>>> from EP1 to this!
>>>>
>>>> Regards,
>>>>
>>>> duncan
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Tony Sergi
>>>> Sent: 17 March 2009 05:08
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>
>>>> Oops, that was supposed to be pulled out for now. I'm assuming I missed
>>>> it
>>>> because none of the SDK configurations use teamplayroundbased. I'll get
>>>> that
>>>> one fixed along with a few other things the community and myself have
>>>> found.
>>>>
>>>> Thank god for beta ;)
>>>>
>>>> -Tony
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Spencer 'voogru'
>>>> MacDonald
>>>> Sent: March-17-09 12:01 AM
>>>> To: 'Discussion of Half-Life Programming'
>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>
>>>> *   Particle systems can now be defined with a per-map manifest, similar
>>>> to
>>>> soundscapes. Inside the particles folder you simply create
>>>> particles_mapname.txt and declare your particle system files just like
>>>> the
>>>> regular manifest. Prefix with ! to cache automatically. Ex: "file"
>>>> "!particles/mymap_effects.pcf"
>>>>
>>>> I wonder if it'll be possible to send down particles from the server via
>>>> plug-in and have the client properly load them...
>>>>
>>>> Also,
>>>>
>>>> From teamplayroundbased_gamerules.h
>>>>
>>>> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
>>>> pluginvariant options);
>>>>
>>>> What is "pluginvariant" I'm assuming it's just variant_t in disguise?
>>>> There
>>>> is no definition for it in the SDK.
>>>>
>>>> - voogru.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Tony
>>>>         
>> Sergi
>>     
>>>> Sent: Monday, March 16, 2009 8:51 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>
>>>> Missing, sorry ;)
>>>>
>>>> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
>>>>
>>>> -Tony
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of James
>>>>         
>> Keith
>>     
>>>> Sent: March-16-09 8:38 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>>>
>>>> I see no normal2ssbump, where is it?
>>>>
>>>> _______________________________________________
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>>>>
>>>>         
>>> --
>>> -------------------
>>> j...@nek
>>> _______________________________________________
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>>>       
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>>
>>     
>
>
>   

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