It is "fixed" and has some of the stuff like the TF2 player soft-collisions
Janek wrote: > Thank you guys. It is working fine now. > > An other question : Are the fixes done in "Start a multiplayer mod from a > template" also done in "Modify Half-Life 2 Multiplayer" ? > > J. > > 2009/6/11 Yaakov Smith <[email protected]> > > >> Also a slightly upgraded Source SDK launcher. >> You do not need Left 4 Dead for the Source SDK Beta. Try verifying your >> cache integrity for the Source SDK. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Jonas >> 'Sortie' >> Termansen >> Sent: Thursday, 11 June 2009 8:16 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> Isn't the beta SDK just updated programming sources? >> >> ----- Original Message ----- >> From: "Janek" <[email protected]> >> To: "Discussion of Half-Life Programming" <[email protected] >> >> Sent: Wednesday, June 10, 2009 11:01 PM >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >> >> >> >>> Hi list, >>> >>> I don't understand how to launch this OB SDK Beta (not L4D). I have >>> accepted >>> "Source SDK Beta" in my account settings but when I start Source SDK I >>> still >>> have the normal Source SDK (no template). >>> Do I need to buy L4D ? >>> >>> J. >>> >>> 2009/6/10 Willem Engel | Naviscale <[email protected]> >>> >>> >>>> This one still comes up on the version of the SDK I got last week. Are >>>> there any fixes I missed, or should I hack around it myself? >>>> >>>> Other than that, love this SDK version, having a real breeze porting >>>> >> AHL2 >> >>>> from EP1 to this! >>>> >>>> Regards, >>>> >>>> duncan >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto: >>>> [email protected]] On Behalf Of Tony Sergi >>>> Sent: 17 March 2009 05:08 >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >>>> >>>> Oops, that was supposed to be pulled out for now. I'm assuming I missed >>>> it >>>> because none of the SDK configurations use teamplayroundbased. I'll get >>>> that >>>> one fixed along with a few other things the community and myself have >>>> found. >>>> >>>> Thank god for beta ;) >>>> >>>> -Tony >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto: >>>> [email protected]] On Behalf Of Spencer 'voogru' >>>> MacDonald >>>> Sent: March-17-09 12:01 AM >>>> To: 'Discussion of Half-Life Programming' >>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >>>> >>>> * Particle systems can now be defined with a per-map manifest, similar >>>> to >>>> soundscapes. Inside the particles folder you simply create >>>> particles_mapname.txt and declare your particle system files just like >>>> the >>>> regular manifest. Prefix with ! to cache automatically. Ex: "file" >>>> "!particles/mymap_effects.pcf" >>>> >>>> I wonder if it'll be possible to send down particles from the server via >>>> plug-in and have the client properly load them... >>>> >>>> Also, >>>> >>>> From teamplayroundbased_gamerules.h >>>> >>>> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, >>>> pluginvariant options); >>>> >>>> What is "pluginvariant" I'm assuming it's just variant_t in disguise? >>>> There >>>> is no definition for it in the SDK. >>>> >>>> - voogru. >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Tony >>>> >> Sergi >> >>>> Sent: Monday, March 16, 2009 8:51 PM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >>>> >>>> Missing, sorry ;) >>>> >>>> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad. >>>> >>>> -Tony >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of James >>>> >> Keith >> >>>> Sent: March-16-09 8:38 PM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) >>>> >>>> I see no normal2ssbump, where is it? >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> -- >>> ------------------- >>> j...@nek >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> __________ Information from ESET Smart Security, version of virus signature >> database 4146 (20090611) __________ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> __________ Information from ESET Smart Security, version of virus signature >> database 4146 (20090611) __________ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

