OF COURSE! That explains everything! ONE person asked an "employee" to break the model browser. And they did. Makes sense ¬_¬
2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com> > It crashes hammer every time you try to use it. I've got a chatroom full of > angry people who are convinced that one of our members told valve to break > it, so everyone would have to use his prop library. ( > http://forums.tf2maps.net/showthread.php?t=4674) > > > > On Tue, Jun 16, 2009 at 8:28 AM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > What's up with the VGUI model browser? > > > > 2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com> > > > > > Will our VGUI model browser be fixed? > > > > > > On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com > > > >wrote: > > > > > > > When it comes to the source code.. No, I haven't submitted any of my > > > fixes > > > > yet. I haven't had time to finish that off. > > > > > > > > > > > > -Tony > > > > > > > > -----Original Message----- > > > > From: hlcoders-boun...@list.valvesoftware.com [mailto: > > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. > > > > Sent: June-16-09 6:41 AM > > > > To: Discussion of Half-Life Programming > > > > Subject: Re: [hlcoders] Source SDK Beta Concluded > > > > > > > > Is there a changelog of changes to the SDK? I'm sure something was > > > changed? > > > > > > > > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman > > > > <lord.matt.hoff...@gmail.com>wrote: > > > > > > > > > >>Am I the only one that finds it ironic that you hate that the map > > > > > >>sources are being released because people will "fix" them, but in > > > > > >>the same email ask when the model sources will get releases so > you > > > can > > > > "fix" > > > > > >>them? :) > > > > > > > > > > There is a difference between "fixing" the maps > > > > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. > As > > > > > it stands, the scout has been fixed. This fixing is not editing the > > > > > model reference, It's re-compiling the characters with facial > flexes > > > > > so that I can do custom animations, *cough* machinima *cough* etc. > > > > > > > > > > The price I pay to not make 2bit machinima. > > > > > > > > > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand < > > mik...@valvesoftware.com > > > > > >wrote: > > > > > > > > > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. > > > > > > Once > > > > > you > > > > > > do that they should show up for you. > > > > > > > > > > > > -Mike > > > > > > > > > > > > -----Original Message----- > > > > > > From: hlcoders-boun...@list.valvesoftware.com [mailto: > > > > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry > > Jeffery > > > > > > Sent: Monday, June 15, 2009 1:53 PM > > > > > > To: Discussion of Half-Life Programming > > > > > > Subject: Re: [hlcoders] Source SDK Beta Concluded > > > > > > > > > > > > Yeah, I'm loving the idea of releasing official map sources. =] > > > > > > > > > > > > Just cant find them. They're not in the mapsrc folder and the > > search > > > > > > for .vmf returns nothing but prefabs. > > > > > > > > > > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: > > > > > > > ....*shock horror* > > > > > > > > > > > > > > That's going to be absolutely amazing for all the TF2 mappers > out > > > > > there! > > > > > > > Grats to the Valve team :) > > > > > > > > > > > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> > > > > > > > > > > > > > >> Hi All- > > > > > > >> > > > > > > >> Just wanted to give you a heads-up that the SDK Beta is over > and > > > > > > >> has > > > > > > been > > > > > > >> rolled into the Source SDK. Here are the release notes: > > > > > > >> > > > > > > >> -Added source files for ten shipping TF2 maps: > > > > > > >> arena_lumberyard > > > > > > >> arena_ravine > > > > > > >> cp_badlands > > > > > > >> cp_dustbowl > > > > > > >> cp_granary > > > > > > >> cp_gravelpit > > > > > > >> ctf_2fort > > > > > > >> pl_badwater > > > > > > >> pl_goldrush > > > > > > >> tc_hydro > > > > > > >> > > > > > > >> -Updated shadercompile binaries and added > missing > > > > > > >> DLL > > > > > > needed > > > > > > >> for shader compilation. > > > > > > >> > > > > > > >> -Mike > > > > > > >> _______________________________________________ > > > > > > >> To unsubscribe, edit your list preferences, or view the list > > > > > > >> archives, please visit: > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >> > > > > > > >> > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > Thanks, > > > > > > > - Saul. > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > > archives, > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Thanks, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders