So just to deviate from the usual whining that accompanies releases.. great work Tony :D keep the good stuff flowing :o) loving the updates.. it has helped our MOD *ALOT*
S. 2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com>: > It crashes hammer every time you try to use it. I've got a chatroom full of > angry people who are convinced that one of our members told valve to break > it, so everyone would have to use his prop library. ( > http://forums.tf2maps.net/showthread.php?t=4674) > > > > On Tue, Jun 16, 2009 at 8:28 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > >> What's up with the VGUI model browser? >> >> 2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com> >> >> > Will our VGUI model browser be fixed? >> > >> > On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com >> > >wrote: >> > >> > > When it comes to the source code.. No, I haven't submitted any of my >> > fixes >> > > yet. I haven't had time to finish that off. >> > > >> > > >> > > -Tony >> > > >> > > -----Original Message----- >> > > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. >> > > Sent: June-16-09 6:41 AM >> > > To: Discussion of Half-Life Programming >> > > Subject: Re: [hlcoders] Source SDK Beta Concluded >> > > >> > > Is there a changelog of changes to the SDK? I'm sure something was >> > changed? >> > > >> > > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman >> > > <lord.matt.hoff...@gmail.com>wrote: >> > > >> > > > >>Am I the only one that finds it ironic that you hate that the map >> > > > >>sources are being released because people will "fix" them, but in >> > > > >>the same email ask when the model sources will get releases so you >> > can >> > > "fix" >> > > > >>them? :) >> > > > >> > > > There is a difference between "fixing" the maps >> > > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As >> > > > it stands, the scout has been fixed. This fixing is not editing the >> > > > model reference, It's re-compiling the characters with facial flexes >> > > > so that I can do custom animations, *cough* machinima *cough* etc. >> > > > >> > > > The price I pay to not make 2bit machinima. >> > > > >> > > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand < >> mik...@valvesoftware.com >> > > > >wrote: >> > > > >> > > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. >> > > > > Once >> > > > you >> > > > > do that they should show up for you. >> > > > > >> > > > > -Mike >> > > > > >> > > > > -----Original Message----- >> > > > > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> > > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry >> Jeffery >> > > > > Sent: Monday, June 15, 2009 1:53 PM >> > > > > To: Discussion of Half-Life Programming >> > > > > Subject: Re: [hlcoders] Source SDK Beta Concluded >> > > > > >> > > > > Yeah, I'm loving the idea of releasing official map sources. =] >> > > > > >> > > > > Just cant find them. They're not in the mapsrc folder and the >> search >> > > > > for .vmf returns nothing but prefabs. >> > > > > >> > > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>: >> > > > > > ....*shock horror* >> > > > > > >> > > > > > That's going to be absolutely amazing for all the TF2 mappers out >> > > > there! >> > > > > > Grats to the Valve team :) >> > > > > > >> > > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> >> > > > > > >> > > > > >> Hi All- >> > > > > >> >> > > > > >> Just wanted to give you a heads-up that the SDK Beta is over and >> > > > > >> has >> > > > > been >> > > > > >> rolled into the Source SDK. Here are the release notes: >> > > > > >> >> > > > > >> -Added source files for ten shipping TF2 maps: >> > > > > >> arena_lumberyard >> > > > > >> arena_ravine >> > > > > >> cp_badlands >> > > > > >> cp_dustbowl >> > > > > >> cp_granary >> > > > > >> cp_gravelpit >> > > > > >> ctf_2fort >> > > > > >> pl_badwater >> > > > > >> pl_goldrush >> > > > > >> tc_hydro >> > > > > >> >> > > > > >> -Updated shadercompile binaries and added missing >> > > > > >> DLL >> > > > > needed >> > > > > >> for shader compilation. >> > > > > >> >> > > > > >> -Mike >> > > > > >> _______________________________________________ >> > > > > >> To unsubscribe, edit your list preferences, or view the list >> > > > > >> archives, please visit: >> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> >> > > > > >> >> > > > > > >> > > > > > >> > > > > > -- >> > > > > > Thanks, >> > > > > > - Saul. >> > > > > > _______________________________________________ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > > archives, >> > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > >> > > > > > >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > archives, please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > archives, please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> Thanks, >> - Saul. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders