Hey everyone. I'm having a little trouble getting a unique identifier 
for players playing our singleplayer game. What I'm basically trying to 
do is identify the player's SteamID/CommunityID/Other static unique 
identifier and compare it to a list of developers (From there, running 
code if they're not a dev) as a form of leak protection.

The problem is, if I try to get the players SteamID, it just returns 
PENDING. The Community ID always seems to report 0 as well.

Is there any way I can fix this behavior, or are there any other 
identifiers I could use? IP is most likely not an option, because few of 
us have static IPs.

Thanks in advance.
- Kyle '1/4 Life Gospodnetich

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