Thanks for releasing your trade secrets. :|

Thanks,
- Saul.

On 18 Sep 2009, at 14:34, Mark Chandler <[email protected]> wrote:

> Just hash the usernames into an int. The chance of collisions is small
> and being an int it will be hard to find in the code. We do this for
> goldeneye source
>
> ZuM wrote:
>> Well, probably it will be hard coded on the code right?
>>
>> Also all the options presented here would be easily hackeable, IF  
>> the user
>> wants, but of course it will stop anyone who doesn't know or  
>> doesn't want to
>> waste time to hack it, so i believe that any of them is suitable :).
>>
>> 2009/9/18 Tobias Kammersgaard <[email protected]>
>>
>>
>>> What happens if someone modifies that list of Steamids? I'm  
>>> assuming it'll
>>> be an offline list?
>>>
>>> /ScarT
>>>
>>>
>>> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]>
>>>
>>>
>>>> Heimo Stieg skrev:
>>>>
>>>>> You have also other options:
>>>>> Check the steam account name( just check the folders )
>>>>> Read the steamid out of the registry or the log files
>>>>> BIOS or motherboard serial number ( use WMI for that )
>>>>>
>>>> Kyle '1/4 Life' and I decided on detecting the Steam Account  
>>>> Names using
>>>> the current working directory using the command _getcwd() and then
>>>> parsing the string to isolate the Steam Username and then  
>>>> comparing it
>>>> to a list of usernames. Quite simple, really. It's easy to hack  
>>>> using a
>>>> hex editor, but we decided it's reliable enough for our needs.
>>>>
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>
>
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