Kyle Gospodnetich skrev:
> Hey everyone. I'm having a little trouble getting a unique identifier 
> for players playing our singleplayer game. What I'm basically trying to do is 
> identify the player's SteamID/CommunityID/Other static unique 
> identifier and compare it to a list of developers (From there, running 
> code if they're not a dev) as a form of leak protection.
>   
Hi Kyle "1/4 Life" Gospodnetich.

I believe the technology I am providing for your team this month will be 
able prevent leaks. You don't need to worry about this.

However, on the topic of preventing leaks via game code. If people get 
hold of your game, they can replace your client.dll and server.dll and 
play the game regardless. This is not reliable. I think you should focus 
more on only giving your mod to trusted people and making sure the 
connection to its storage is fully encrypted. If you do care enough 
about preventing leaks, that is.

- Jonas "Sortie" Termansen

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