Christopher Harris wrote: > Are you using the OB SDK? > > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Kyle > Gospodnetich > Sent: Wednesday, September 16, 2009 10:02 PM > To: [email protected] > Subject: [hlcoders] Getting the SteamID or CommunityID if the player in a > Singleplayer game? > > Hey everyone. I'm having a little trouble getting a unique identifier > for players playing our singleplayer game. What I'm basically trying to > do is identify the player's SteamID/CommunityID/Other static unique > identifier and compare it to a list of developers (From there, running > code if they're not a dev) as a form of leak protection. > > The problem is, if I try to get the players SteamID, it just returns > PENDING. The Community ID always seems to report 0 as well. > > Is there any way I can fix this behavior, or are there any other > identifiers I could use? IP is most likely not an option, because few of > us have static IPs. > > Thanks in advance. > - Kyle '1/4 Life Gospodnetich > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > Yeah, I am.
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