Jonas 'Sortie' Termansen wrote: > Kyle Gospodnetich skrev: > >> Hey everyone. I'm having a little trouble getting a unique identifier >> for players playing our singleplayer game. What I'm basically trying to do >> is identify the player's SteamID/CommunityID/Other static unique >> identifier and compare it to a list of developers (From there, running >> code if they're not a dev) as a form of leak protection. >> >> > Hi Kyle "1/4 Life" Gospodnetich. > > I believe the technology I am providing for your team this month will be > able prevent leaks. You don't need to worry about this. > > However, on the topic of preventing leaks via game code. If people get > hold of your game, they can replace your client.dll and server.dll and > play the game regardless. This is not reliable. I think you should focus > more on only giving your mod to trusted people and making sure the > connection to its storage is fully encrypted. If you do care enough > about preventing leaks, that is. > > - Jonas "Sortie" Termansen > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > Thanks again Sortie!
We can always count on the Maxsi Distribution System to take care of our mod's needs! It's just too bad I didn't ask you first! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

