Jonas 'Sortie' Termansen wrote:
> Kyle Gospodnetich skrev:
>   
>> Hey everyone. I'm having a little trouble getting a unique identifier 
>> for players playing our singleplayer game. What I'm basically trying to do 
>> is identify the player's SteamID/CommunityID/Other static unique 
>> identifier and compare it to a list of developers (From there, running 
>> code if they're not a dev) as a form of leak protection.
>>   
>>     
> Hi Kyle "1/4 Life" Gospodnetich.
>
> I believe the technology I am providing for your team this month will be 
> able prevent leaks. You don't need to worry about this.
>
> However, on the topic of preventing leaks via game code. If people get 
> hold of your game, they can replace your client.dll and server.dll and 
> play the game regardless. This is not reliable. I think you should focus 
> more on only giving your mod to trusted people and making sure the 
> connection to its storage is fully encrypted. If you do care enough 
> about preventing leaks, that is.
>
> - Jonas "Sortie" Termansen
>
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>
>   
Thanks again Sortie!

We can always count on the Maxsi Distribution System to take care of our 
mod's needs! It's just too bad I didn't ask you first!

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