Not really. If you can find and work out how to change ints you can work 
out how to bypass the check code in the first place.


Saul Rennison wrote:
> Thanks for releasing your trade secrets. :|
>
> Thanks,
> - Saul.
>
> On 18 Sep 2009, at 14:34, Mark Chandler <[email protected]> wrote:
>
>   
>> Just hash the usernames into an int. The chance of collisions is small
>> and being an int it will be hard to find in the code. We do this for
>> goldeneye source
>>
>> ZuM wrote:
>>     
>>> Well, probably it will be hard coded on the code right?
>>>
>>> Also all the options presented here would be easily hackeable, IF  
>>> the user
>>> wants, but of course it will stop anyone who doesn't know or  
>>> doesn't want to
>>> waste time to hack it, so i believe that any of them is suitable :).
>>>
>>> 2009/9/18 Tobias Kammersgaard <[email protected]>
>>>
>>>
>>>       
>>>> What happens if someone modifies that list of Steamids? I'm  
>>>> assuming it'll
>>>> be an offline list?
>>>>
>>>> /ScarT
>>>>
>>>>
>>>> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]>
>>>>
>>>>
>>>>         
>>>>> Heimo Stieg skrev:
>>>>>
>>>>>           
>>>>>> You have also other options:
>>>>>> Check the steam account name( just check the folders )
>>>>>> Read the steamid out of the registry or the log files
>>>>>> BIOS or motherboard serial number ( use WMI for that )
>>>>>>
>>>>>>             
>>>>> Kyle '1/4 Life' and I decided on detecting the Steam Account  
>>>>> Names using
>>>>> the current working directory using the command _getcwd() and then
>>>>> parsing the string to isolate the Steam Username and then  
>>>>> comparing it
>>>>> to a list of usernames. Quite simple, really. It's easy to hack  
>>>>> using a
>>>>> hex editor, but we decided it's reliable enough for our needs.
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>           
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>>>>
>>>>         
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>
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