Has anyone figured out how exactly L4D does the entity glow effects?

I am talking about the glow that surrounds pickup entities when you look at
them and when players are elsewhere in the map.

I want to implement this in our Gameplay Token system so that keys/flags get
a nice halo effect for better visibility. Does L4D use a special shader for
this or a special particle effect? I can't think of any way to actually do
it in OB SDK...

Jonathan White <KillerMonkey>
GoldenEye: Source
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