Has anyone figured out how exactly L4D does the entity glow effects? I am talking about the glow that surrounds pickup entities when you look at them and when players are elsewhere in the map.
I want to implement this in our Gameplay Token system so that keys/flags get a nice halo effect for better visibility. Does L4D use a special shader for this or a special particle effect? I can't think of any way to actually do it in OB SDK... Jonathan White <KillerMonkey> GoldenEye: Source _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

