I might be incorrect but didn't The Hidden mod have a similar shader effect? Maybe download and check it out?
On 25/11/2009, at 9:30 AM, Matt Hoffman <[email protected]> wrote: > I believe it's a shader as it actively updates and effects weapons/ > held > objects too. > > On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White <[email protected] > >wrote: > >> Has anyone figured out how exactly L4D does the entity glow effects? >> >> I am talking about the glow that surrounds pickup entities when you >> look at >> them and when players are elsewhere in the map. >> >> I want to implement this in our Gameplay Token system so that keys/ >> flags >> get >> a nice halo effect for better visibility. Does L4D use a special >> shader for >> this or a special particle effect? I can't think of any way to >> actually do >> it in OB SDK... >> >> Jonathan White <KillerMonkey> >> GoldenEye: Source >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

