I might be incorrect but didn't The Hidden mod have a similar shader
effect? Maybe download and check it out?



On 25/11/2009, at 9:30 AM, Matt Hoffman <[email protected]>
wrote:

> I believe it's a shader as it actively updates and effects weapons/
> held
> objects too.
>
> On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White <[email protected]
> >wrote:
>
>> Has anyone figured out how exactly L4D does the entity glow effects?
>>
>> I am talking about the glow that surrounds pickup entities when you
>> look at
>> them and when players are elsewhere in the map.
>>
>> I want to implement this in our Gameplay Token system so that keys/
>> flags
>> get
>> a nice halo effect for better visibility. Does L4D use a special
>> shader for
>> this or a special particle effect? I can't think of any way to
>> actually do
>> it in OB SDK...
>>
>> Jonathan White <KillerMonkey>
>> GoldenEye: Source
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to