I believe it's a shader as it actively updates and effects weapons/held objects too.
On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White <[email protected]>wrote: > Has anyone figured out how exactly L4D does the entity glow effects? > > I am talking about the glow that surrounds pickup entities when you look at > them and when players are elsewhere in the map. > > I want to implement this in our Gameplay Token system so that keys/flags > get > a nice halo effect for better visibility. Does L4D use a special shader for > this or a special particle effect? I can't think of any way to actually do > it in OB SDK... > > Jonathan White <KillerMonkey> > GoldenEye: Source > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

