I believe it's a shader as it actively updates and effects weapons/held
objects too.

On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White <[email protected]>wrote:

> Has anyone figured out how exactly L4D does the entity glow effects?
>
> I am talking about the glow that surrounds pickup entities when you look at
> them and when players are elsewhere in the map.
>
> I want to implement this in our Gameplay Token system so that keys/flags
> get
> a nice halo effect for better visibility. Does L4D use a special shader for
> this or a special particle effect? I can't think of any way to actually do
> it in OB SDK...
>
> Jonathan White <KillerMonkey>
> GoldenEye: Source
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