that's means that using this plugin: http://www.gotfrag.com/tf2/forums/thread/411952/
can VAC ban you?? if that's the case...... wow, that would be a problem..... it has over 3000 downloads! 2009/12/12 Saul Rennison <[email protected]> > Hooking functions modifies the client's memory space and VAC will go > ballistic, it'll start fretting over what the fuck you're trying to do and > why you're doing it. First guess: cheating. > > If you wanna take the risk then hook * > IGameEventManager2::FireEventClientSide*. > > Thanks, > - Saul. > > > 2009/12/12 Ronny Schedel <[email protected]> > > > > > Sure, everything is possible with software. The question is: is it > possible > > with the provided API by Valve or is it possible with hooked functions. > The > > last option is used by cheats. > > > > > > > actually.... i found a plugin that can capture game events like > > > "player_death"... > > > > > > see this.... http://www.gotfrag.com/tf2/forums/thread/411952/ > > > > > > in that page..... it says, the plugin can "monitor kill steaks", to > help > > > people recording demos, knows what happens in that demo file.... > > > > > > but you told me that's impossible to capture game events in a CLIENT > SIDE > > > plugin......, not only that.... also it can be VAC banned! > > > > > > this plugin proves 1 or 2 facts.... > > > > > > 1) is not impossible capture game events in a client side plugin like > > > "player_death" > > > 2) using this plugin can VAC ban you? > > > > > > what do you think?, detecting game events from client side plugin is > not > > > possible?...... how this plugin manage to detect kill steaks? > > > > > > 2009/12/11 Joel R. <[email protected]> > > > > > >> Protection service for cheat server plugins? Sounds like a scam. > > >> > > >> > > >> On Fri, Dec 11, 2009 at 9:25 AM, Ronny Schedel <[email protected] > > >> >wrote: > > >> > > >> > No one said a server plugin cannot be used for cheating, the fact, > it > > >> > is > > >> > used frequently for cheating and this is a problem. Some game server > > >> > companies offers you a protection service about cheat server > plugins. > > >> > > > >> > > > >> > > wow...... i really tought that client side events detection were > > >> > > factible.... (bad inglish mode ON) > > >> > > > > >> > > if that was true.... about VAC banned...... why a client-side > plugin > > >> can > > >> > > be > > >> > > a cheating plugin, and a server-side plugin not?...... > > >> > > > > >> > > i just wanted to make a client-side plugin to make easier record > > >> > > demos..... > > >> > > and when a player dies..... stop it..... and record with other > name > > >> > > automatically..... so, it's impossible? ): > > >> > > > > >> > > > > >> > > 2009/12/11 Jacob Heidt <[email protected]> > > >> > > > > >> > >> True indeed. The way that those dirty cheaters tend to get their > > >> > >> hands > > >> > on > > >> > >> the internals, events etc, is through vfunc hooks - take a look > at > > >> > >> the > > >> > >> SourceHook library in MetaMod:Source. > > >> > >> However, I would like to advise against client side mods/hooks on > > >> > >> mods/games > > >> > >> that are not yours. You may be VAC banned for detection of client > > >> > >> side > > >> > >> hooks, since 99.9999% of 3rd party client side hooks are from > dirty > > >> > >> rotten > > >> > >> cheaters. > > >> > >> > > >> > >> .jheidt > > >> > >> > > >> > >> -----Original Message----- > > >> > >> From: [email protected] > > >> > >> [mailto:[email protected]] On Behalf Of > > Ronny > > >> > >> Schedel > > >> > >> Sent: Friday, December 11, 2009 10:02 AM > > >> > >> To: Discussion of Half-Life Programming > > >> > >> Subject: Re: [hlcoders] client-side game events > > >> > >> > > >> > >> > > >> > >> I don't think it's possible with the provided interface system by > > >> Valve, > > >> > >> two > > >> > >> > > >> > >> reasons: > > >> > >> > > >> > >> 1. Valve don't want to have their mods altered again. > > >> > >> 2. No one likes cheats. > > >> > >> > > >> > >> > > >> > >> > too bad!, i liked so much bananas! ): > > >> > >> > > > >> > >> > this is how i defined CEmptyServerPlugin: > > >> > >> > > > >> > >> > > > >> > >> > class CEmptyServerPlugin: public IServerPluginCallbacks, public > > >> > >> > IGameEventListener2 > > >> > >> > { > > >> > >> > [...] > > >> > >> > } > > >> > >> > > > >> > >> > but there's not any "IClientPluginCallbacks" maybe i need an > > >> > >> > include > > >> > >> > that > > >> > >> > is > > >> > >> > not come with the example? > > >> > >> > > > >> > >> > what should i do to capture CLIENT events? > > >> > >> > > > >> > >> > PD: please..... i'm not an experienced programmer..... dont > > laught > > >> of > > >> > >> > me ): > > >> > >> > > > >> > >> > > > >> > >> > 2009/12/11 Ronny Schedel <[email protected]> > > >> > >> > > > >> > >> >> One million dollar question: what is the CEmptyServerPlugin > for? > > >> > >> >> > > >> > >> >> 1) servers > > >> > >> >> 2) clients > > >> > >> >> 3) bananas > > >> > >> >> > > >> > >> >> If it is too difficult for you, here is a hint: it's not > number > > >> > >> >> 3. > > >> > >> >> > > >> > >> >> > > >> > >> >> > hello again! > > >> > >> >> > > > >> > >> >> > i'm a bit confused about how events are managed in game > (team > > >> > >> >> > fortress > > >> > >> >> > 2) > > >> > >> >> > > > >> > >> >> > actually, i'm coding a CLIENT SIDE plugin, in wich i need to > > >> detect > > >> > >> the > > >> > >> >> > "player_death" event... > > >> > >> >> > > > >> > >> >> > this is what i got... > > >> > >> >> > > > >> > >> >> > void CEmptyServerPlugin::FireGameEvent( IGameEvent * event ) > > >> > >> >> > { > > >> > >> >> > const char* eventName = event->GetName(); > > >> > >> >> > int _short; > > >> > >> >> > > > >> > >> >> > if( FStrEq( eventName, "player_death")) > > >> > >> >> > { > > >> > >> >> > _short = event->GetInt( "userid"); > > >> > >> >> > > > >> > >> >> > player_info_t pinfo; > > >> > >> >> > > > >> engineclient->GetPlayerInfo(engineclient->GetLocalPlayer(), > > >> > >> >> > &pinfo); > > >> > >> >> > > > >> > >> >> > //verifify that client dies > > >> > >> >> > if( _short == pinfo.userID) > > >> > >> >> > { > > >> > >> >> > //code here > > >> > >> >> > } > > >> > >> >> > } > > >> > >> >> > } > > >> > >> >> > > > >> > >> >> > > > >> > >> >> > this work well, when i create a server in the game..... but > > >> > >> >> > when > > >> i > > >> > >> play > > >> > >> >> in > > >> > >> >> > public servers..... it doesn't work.... > > >> > >> >> > > > >> > >> >> > and this is what confuse me: > > >> > >> >> > to make this code work in public servers..... first i have > to > > >> > create > > >> > >> my > > >> > >> >> > own > > >> > >> >> > server, and then connect to other i want > > >> > >> >> > > > >> > >> >> > why this happen?, what should i do?..... i'm really confused > > >> > >> >> > here............ > > >> > >> >> > > > >> > >> >> > > > >> > >> >> > my own investigations in google, told me that using > > >> > >> >> > "CEmptyServerPlugin" > > >> > >> >> > is > > >> > >> >> > the problem,..... i don't know.... > > >> > >> >> > > > >> > >> >> > > > >> > >> >> > nice to met you all!, and greetings from Chile! :D > > >> > >> >> > > > >> > >> >> > PD: sorry for my bad english > > >> > >> >> > _______________________________________________ > > >> > >> >> > To unsubscribe, edit your list preferences, or view the list > > >> > >> >> > archives, > > >> > >> >> > please visit: > > >> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> >> > > > >> > >> >> > > >> > >> >> > > >> > >> >> _______________________________________________ > > >> > >> >> To unsubscribe, edit your list preferences, or view the list > > >> > archives, > > >> > >> >> please visit: > > >> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> >> > > >> > >> >> > > >> > >> > _______________________________________________ > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> > >> > please visit: > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > > >> > >> > > >> > >> > > >> > >> _______________________________________________ > > >> > >> To unsubscribe, edit your list preferences, or view the list > > >> > >> archives, > > >> > >> please visit: > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > >> > >> > > >> > >> > > >> > >> _______________________________________________ > > >> > >> To unsubscribe, edit your list preferences, or view the list > > >> > >> archives, > > >> > >> please visit: > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > >> > >> > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > >> > > archives, > > >> > > please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > >> > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

